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===Nana=== Shell: Seraphim 152 (2nd gen) Nana would actually be a pivotal historical figure, if anyone alive still knew or cared. She was originally designated "Sophie," and sold as a governess to a pair of yuppies. Their child was slow to bond with the robot, but the two eventually came to an understanding once Sophie showed an interest in his video games. The whole story could have been incredibly heartwarming, were it not for an encounter with some child-traffickers who were behind on their quota for the month, and grabbed the kid off the street. The pair apparently expected the First Law to kick in, and were incredibly shocked when Sophie punched through the windshield of their van and proceeded to reclaim her young charge. One wound up with contusions and a broken arm, the other eventually died of cranial trauma. The whole thing was an incredible legal cluster-fuck; combining criminal neglect, self-defense, and animal control legislation. The parents, threatened with the prospect of a media circus, claimed that they'd had the robot scrapped out of fear for their child's safety. In fact, they'd altered her registration and quietly donated her to an orphanage, where she was designated "Childminder #9." A multi-lingual kid dubbed her Nana, and the appellation stuck. War and chaos usually isn't exactly easy on children, especially when they're wards of a state that no longer exists in any practical sense. Faced with the Loss, Nana just kept doing what she'd always done; protect her charges from anything that might try to harm them. In retrospect, it was incredibly lucky that her first ward had been a fan of realistic shooters and fighting games instead of JRPGs. In the present, Nana runs a safehouse in the wastes. The Free Machines know of her, and will send lost children in her direction. Over the years, she's built up an extensive collection of military-grade software and combat experience. In addition to killbots and raiders, he's clashed with the Resistance a few times; they came calling looking for potential new recruits. Nana objected. Now, people tell stories of the evil metal witch that abducts children and raises them to kill other humans. The truth is that Nana's successfuly raised several successive generations of stable and well-adjusted humans, who usually wind up in a Salvager enclave when they're old enough to leave. : ''Nana'' : '''Agi''' d10 '''Str''' d6 '''Vit''' d8, '''Ale''' d8, '''Int''' d6, '''Wil''' d10 : '''Init''' d10+d8 '''LP''' 18 : '''Traits''' Machine, Devoted to a Cause d6 (protecting and nurturing children), Overclock d6, Hideout d6, Two-handed Fighting d4, Duty d8 (protecting and nurturing human children), Out for Blood d4, Prejudice d4 (adult humans) : '''Skills''' Covert d6, Guns d6 (pistol d10), Athletics d6 (dodge d10), Melee Weapons d6 (short sword d10), Discipline d6, Persuade d4, Medicine d6 (first aid d8), Perception d4, Survival d6 (find shelter d8, forage d8), Mechanic d2, Tech d2 : ''Gear'' Heavy Revolver, Short Sword, Cloth Wrappings (+1 camoflage, Armor 1S)
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