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==='''[[Nutopia:Oasis|Oasis, a Settlement in Motion]]'''=== Sprawling in the low-built scrublands in the uncertain border between megacity and the encroaching desert, Oasis is the first sight of many inlanders. This settlement crouches on and around the bones of massive transportation systems, the first connection in the webs of roads and Mag-Lines rooting New J to the continent. Oasis, first and foremost, is a city of trade. Spreading the bounty of delvers into the faltering settlements in the desert in exchange for unfinished goods and materials to be broken down into still more wonders. The Oasis trainyards have lost some of the hustle and bustles of its hyper-automated heyday, but the vast warehouses teem with organic and mechanized alike, each one looking for a better score or a new buyer (or sucker) Need to move millions of units of expiring ammunition recovered from a newly breached Silo? You can find a soldier or representative willing to talk. Eager to trade recovered corporate databases and, rarest of all, hard copy information for the annoyingly simple necessities that your own tiny Delver town just cant make for itself? well.. Our man from the office will be glad to look over what your had in mind. Delvers and Hired Guns from all over the continent eventually pass through the tangled roads and lev lines at some point in their careers. Oasis is the northern tip of the triumvirate of NewJ’s major settlements, and thusly is the first most see of the massive southern megacity. Oasis’ largest feature is the Anansi Hub, the massive routing and loading station from which all roads and levs entering the city sprout or terminate. The hustle and bustle of Oasis leads to a naturally brisk and somewhat unruly settlement. The unruliness can at times escalate to violence, but the powers that be in Oasis know that running gun battles are not good for commerce. Telling to people to check their arms at the gates is a little unrealistic for a settlement that has a burgeoning arms trade, so instead the merchants have formed the Anansi Defenders. Wishing to keep fatalities to a minimum and hoping not to damage merchandise or prospective customers Anansi men typically carry a wide variety on non-lethal armaments. Any delver worth his salt can find work with these black clad soldiers keeping the peace with a break open gas launcher in one hand and a stun prod in the other. A massive trunk of lev lines three layers deep shoots north arrow straight from Anansi, gleaming in the African sun. These raised silver lanes are the Mainline that cuts Africa in half, terminating at Tunisia, where it becomes the Pillars of Heraclese, the truly awesome shining span crossing the whole of the Mediterranean, crossing Europe towards Brusselsphere. Making the trip from Oasis to Brusselsphere can be an adventure all its own. The three decks of the mainline are comprised of the lower two freight lines and the upper “Sun Line” passenger route. Leaving from Oasis passengers will first be greeted by the jungles of the Congo, speeding through the canopy while guards keep a watchful eye out for some of the nastier bioforms. Once they’ve broken clear of the jungle there’s usually little to worry about save for the occasional raider blockade, but when the reach the Saharan Proving Grounds things get a little more interesting. Here the trains will typically meet up with a CAP patrol of VTOL craft from junkyard who will escort them to Tunisia and the Pillars. Should such support be unavailable then it is up to the guards and passengers to defend the train from raiders and ‘bots who have broken free of the restraints that kept the line safe in the past. Reaching the Pillars the trains begin the quiet and frankly beautiful crossing into Europe’s blasted cities. Crossing the large crater that was once the Sicilian space port and into Italy proper the line skirts the edge of Vatican lands (attacks from this quarter are very rare, but not entirely unheard of) through the huge factory plains of Germany and on into the routing stations at Brusselsphere. From here passengers and goods can find passage to England, or down through towards Spain and the coastal African/European Gibraltar Line, and from there they can find air or sea travel to North America. One can even, if they for some reason wished to expose themselves to that benighted place, take the lonely line that arcs towards the Russian Resource Zone and ultimately to Novaya Sibir.
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