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====Crack3rs==== From young punks to wizened old code master, Crackers come in many varieties. Their skills range wildly and each has his own mix of abilities to bring to the table. On the combat scale they reside between Soldiers and Hivers in terms of firepower and survivability, while nowhere near as heavily protected as a Soldier can be they can still wear more armor and lug bigger guns than the physically weaker Hivers. They rest on an odd tipping point in terms of modification, some sport little more than wireless interfacing tools, while others are full hardshells comprised of hissing servos, synthetic muscle and whirring processor stacks. The most unique ability of a Cracker is their mastery of VI and Forking. They can control more advanced Virtual Intelligences in greater quantities than other delvers. These software drones can be used to autonomously attempt many tasks while the Cracker themselves attacks a more pressing issue, or they can assist a Cracker in a particularly difficult task. For example a Cracker might allow a Fire Control VI to keep an enemy pinned down while they flit off into the infosphere to jam that same enemy's senses with scrapcode, or they could bring that same VI in line with their own attention and together pull off a highly improbable ricochet shot to bring the fight to an end. Forking is a process deployed for when a VI just won't do. The Cracker creates a copy (of varying fidelity depending on the circumstances) of his own mind. This allows a Cracker to multitask with even greater alacrity, or to focus in even more extreme detail, but maintaining the split is stressful. The process is hardly without risk, and is never done on more than a temporary basis, but no one can do it like a well trained Cracker can. The most skilled of said group can even run multiple Forks and VIs at the same time, leveling a frightful amount of thinking power at any problem. Amongst a delving team Crackers handle any obstacle pertaining to the infosphere. Their electronic warfare skills are unmatched, and given the right VI assistance they are no slouch in physical combat either, their parallel thought processes allowing them to accomplish great feats of acrobatics and marksmanship if they put their minds to it. They can control a wide variety of robotic minions for scouting or numerous other roles. Above all else the Crackers portable processing powerhouse represents a way to amplify the abilities of the other members of their team. A Soldier has turned target acquisition and neutralization into a science, teamed with a Cracker it becomes an art. A Hiver can create anything the mind can envision given enough time and material, with a Cracker's help these creations can be realized with great speed, and the reach of the Hiver's abilities extended.
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