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==Tabletop== [[File:Sevatar-1-HHC.jpg|thumb|right|175px|Sevatar]] {| class=wikitable ! || Pts || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Sevatar''' || 175 || 7 || 5 || 4 || 4 || 3 || 6 || 4 || 9 || 3+ |} ===Horus Heresy 1.0=== As mentioned, Sevatar was considered one of the deadliest warriors of his age and his rules do not disappoint, though he does not compare to [[Sigismund]] in terms of who would win in a straight up "fair" fight ''(though he was said to have beaten Sigismund in a duel by cheating) (Actually he headbutts Sigismund so the duel gets suspended. Not really much like cheating, more like going for a tactical victory)'' nor does he match up to Kharn in terms of overall killiness. Instead, Sevatar has some nasty tricks up his sleeves. He inflicts Instant Death while in a challenge and has four WS7 I6 S5 AP3 Rending, Master-Crafted attacks. While this might not necessarily seem scary to a character with Artificer/Terminator armour, just remember that they only need to fail one save against him unless they are Eternal Warriors. However, as of book 9 Sev is finally ready to take his place as a supreme badass character killer. For 35 points (worth it...) you can equip him with Artificer Armour and a shiny new chainglaive with a silly name and Duelists Edge and AP2 (and yes, it is still Master Crafted). So, if you can get everything right, you'll end up I7 in a challenge (I8 if in Terror Assault), with 4 base attacks, likely hitting and wounding on a 2+ (if you outnumber), rerolling to hit / wound and his 2+/4++ saves. This makes him absolutely [[Rape|evil]] and he will hack through most characters, but like his fluff, he has avoided becoming tabletop mary sue like Sigismund. He also is a repressed psyker, which in rules terms means he can only harness two warp charges in a turn, but since he has only one power that's not such a terrible condition. That power is "Precognition" which further turns him into a monster character since he can re-roll pretty much anything. Which means he can really push for those rending AP2 melee attacks if he really needs to hurt something. Finally, he prevents scatter for deep-striking Terminators if they're deployed within 6" of him, and if he's the warlord Atramentar Terminators become troops and he has Master of Ambush as his warlord trait, meaning you can pull sneaky infiltration shenanigans while also dropping a giant murderball of Terminators exactly where you want them to go. Also remember he is a Night Lord, meaning that if his unit outnumbers the enemy at any initiative step, he gains a +1 on to hit and to wound rolls, which when coupled with ''Master Crafted'' and his ''Precognition'' means he will likely be [[Awesome|hitting and wounding on rerollable 2+.]] ===Horus Heresy 2.0=== The badass motherfucker of the VIII Legion is back with some rule changes for 2.0. Gone is his Master of Ambush trait from before. Now his warlord trait gives Deep Strike to Legion Terminators in Cataphractii or Tartaros armour, as well as giving Preferred Enemy (Everything) to Contekar and Legion Terminators on the turn in which they arrive from Deep Strike. He also gives an additional reaction in the movement phase. He has the standard 2+/4++ you would expect, along with Bloody Murder, Fear (2), and Precision Strikes (4+), and a standard bolt pistol. But how does he measure up in combat? He comes with a Master-crafted Two-handed S+2 AP2 Chainglaive with Murderous Strike (6+) and Duellist's Edge (1), which for some reason doesn't have Shred despite it being a chain weapon. That's all well and good, but we're not done yet. Sevatar is a dirty fighter, which means he gains Instant Death on all his attacks while in a Challenge, and since he's I6 (I7 with the Duellist's Edge bonus) and has four attacks at WS7 (or WS8, but we'll get to that) he's sure to blend pretty much anyone short of Sigismund or a Primarch. The last thing he brings is a psychic power meant to replace the absolute cheese that was Precognition in 1.0. His Dark Dreams require him to take a Psychic test against Ld7 and if he passes he gets WS+1 (making him WS8) and +1 attack. It's cool, but not really worth rolling for unless he's up against someone of equivalent or greater WS since it has a 43% chance of failing and causing Perils and he's already good enough against most opponents. Just remember to watch out for Instant Death or Sisters of Silence, as they'll royally fuck him up. Moreover, you'll get messed up by anyone who gets bonuses against Psykers even if you don't use your power, so look out for those. All that being said however, Sevatar is still essentially tied with Corswain as the second best duelist character in all the Legions (with Sigismund of course being first). {{Template:Chaos-Marines}}
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