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==Proficiencies== The original Sheen article in Dragon #258 offers a number of new nonweapon proficiencies, to represent the specific abilities that sheenchasers and machine mages unlock. '''Artifice''' is used to repair and physically upgrade sheens, and to transform modules into mecharcana. '''Circuit Tattoo''' is the NWP used to apply the iconic spell-storing tattoos that both wizard [[kits]] use to store their machine spells (see below). Ranks in Circuit Tattoo dictate both how many machine spells a wizard can memorize ''and'' the spell level simultaneously - so a wizard with Circuit Tattoo 6 can have either one 6th Level Machine Spell, six 1st Level Machine Spells, or any other combination that adds up to six. '''Delude Sensors''' allows the user to concoct a salve that makes the wearer invisible to sheens. '''Detect Fumes''' is a Tracking variant specifically needed to track sheens without penalty. It also functions as a boosted Notice check. '''Digital Persuasion''' is used to reprogram sheens to try and make them loyal to the character, with a d6 table of results that can be modified by higher ranks in the skill. On a 1 or a 2, the sheen returns to its cyst (but on a 2, it will never leave its cyst again). A 3 or 4 sees the sheen Charmed by the user for 1d6+6 days, and a 5 or 6 sees them Charmed permanently - in both cases, on the lower number result, the reprogrammed sheen still will not fight against other sheens. '''Machine Language''' is the "talk to sheens" skill. '''Salvage''' is used to remove useful modules from destroyed sheens that can subsequently be reformatted into mecharcana.
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