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==== Wits ==== ''βHrm,β thought Kinosuke, βthat's pretty good, but how about this one? What can the weakest lark carry that the strongest man might not?β He gave an internal smile as the Oni furrowed his brow and rubbed his chin. This was all too easy.'' When a character is just too tricky, the attribute at hand is Wits. It measures that trickiness, showing off how well a character can use their mental ability. Wit allows characters to prove themselves the better riddler, and shows them when they're being deceived. Wit is how well a character can think on their feet. Characters with a high Wits are likely to be clever, tricky, and unpredictable. A character with negative pips in Wits is likely bumbling, tripping over their words at every occasion. Characters with one pip are likely to not be exceptionally witty, but still avoid eating crow too often. A character with three pips is someone who is very witty, always able to come up with new puzzles to solve. A character with five pips in Wits can outwit the Gods themselves. When used in a Focus attack, Wits measures how well the character can get through their opponent's defenses, and twist their mind. Wits also serves as those defenses, allowing a character to detect and avoid falling prey to someone else's power. Wit serves as the attack and defense roll for mental based Focus abilities. ''Characters would roll Wits when: coming up with a riddle, solving a puzzle, spotting an ambush, manipulating someone's mind; Wits might also contribute to a character's Defense''
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