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===Sicaran Omega=== [[File:99560101551_OmegaTankDestroyer01.jpg|250px|right|thumb|Omega. Twin-linked Plasma Cannons for twice the fun.]] Retrofitted to allow the Sicaran hull to carry heavier firepower, the Omega is a formidable tank hunter. Basically, another tank-destroying version, the Omega is armed with a pair of massive Plasma Weapons called the [[Omega Plasma Array]]. These cannon are fed power by massive arrays of tightly-bound cables and both feature their own ammo feed, as well as 6 plasma flasks. They are powerful enough to contain the firepower that is able to threaten anything from the humble [[Rhino]] to even [[Titan (Warhammer 40,000)|Titans.]] Like all plasma weaponry, it’s pretty potent against heavy infantry too – if you’re struggling with [[Terminators]] or even [[Primarchs]], this may well be just what you need to take them down. It utilizes the speed provided by the Sicaran’s engines to apply overwhelming short range firepower in battle, racing forwards to ambush and obliterate the lumbering siege tanks of enemy columns. Its simplified, some might say crude, systems are all capable of being produced by the lesser forges attached to many Space Marine strongholds, allowing them to replace losses of more complex vehicles even as the various Forge Worlds became isolated by war and mistrust at the height of the Horus Heresy. Despite the prospect on having a duel wielded heavy plasma cannons as a symbol of unrelenting carnage. The reality is that the rules are incredibly...should I say, ''underwhelming''? It is still a good tank don't get us wrong, but with this crunch, you might as well get the Sicaran Venator in order to sufficiently punch through armor or even better, get a fucking [[Macharius Heavy Tank#Macharius Omega|Macharius Omega]] to turn Titans into Swiss cheese. The problem with the tank is that the [[Omega Plasma Array]] is competing with its fellow Sicaran brothers on the specific niche they are meant to excel. It comes into two firing modes like most plasma weapons. The first is the Plasma Volley, which is a Heavy 6, S7, AP-3 D1 gun that will punch a clean hole through most MEQs and do moderate damage to armored vehicles. This by itself, should be enough to be considered a really good gun....unfortunately we have the Sicaran Arcus which does the job so much better especially with the Arcus Warheads that has a much better range at 36" compared to the 24" of the Omega, a more stronger attack at S8 AP2, Heavy 4 ''and'' it has Terminal Tracking which re-rolls successful Jink and Cover saves that can also roll on the vehicle damage table D3 times when scoring with a penetrating hit with the Cluster Warhead assuming its in 30k. Even in 40k the Arcus is much more versatile and is able to lay out a ''ton of missiles'' like Macross. The second mode of firing is the Sustained Burn which turns the guns into a Heavy 3, S9, AP-3, D3 plasma lance that can turn tanks inside out but is unfortunately (Like all Plasma weapons) offset with the fact that the tank will suffer D3 mortal wounds on a 1 to hit. On the bright side, any fortunate rolls on a 6 would force the opposing enemy to take an additional mortal wound in place. As you can see, the Omega is a bit too cut out for what it is worth when there are other tanks much more suited for the job. The selling point is, of course, that you get two tanks in one that is somewhat worse at both roles. So, it depends on how many tanks you want or can field. <gallery> image:SicaranOmegaPict.jpg </gallery>
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