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== Fanmade Rules == The above rules are great, but I have alternate rules- the official crunch is now for “The Silent King on Dais of Dominion”. He can, in this homebrew ruleset, be taken off the Dais, for a different role- rather than being more of a front line unit, this ruleset makes him and his entourage more of a buff-machine, but it can still hold its own in combat. Szarekh is equipped with: Sceptre of Eternal Glory. Hapthatra the Radiant is equipped with: Staff of Stars. Mesophet the Shadowed Hand is equipped with: Scythe of Dust. The Triarchal Menhir is equipped with: annihilator beam. Your army can only include one of this unit. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Cost |- | Szarekh, the Silent King|| 6" || 2+ || 2+ || 5 || 6 || 6 || 6 || 10 || 3+ || 140 pts. |- | Hapthatra the Radiant || 6" || 2+ || 2+ || 5 || 6 || 6 || 4 || 10 || 3+ || 90 pts. |- | Mesophet the Shadowed Hand|| 6" || 2+ || 2+ || 5 || 6 || 6 || 4 || 10 || 3+ || 110 pts. |- | Triarchal Menhir || 6" || 6+ || 2+ || 5 || 7 || 5 || 1 || 10 || 3+ || 50 pts. |} '''Weapons''': {| class=wikitable |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities |- | Sceptre of Eternal Glory (shooting) || 30" || Assault 3 || 8 || -3 || 2 || |- | Sceptre of Eternal Glory (melee) || Melee || Melee || +3 || -3 || 2 || |- | Scythe of Dust || Melee || Melee || +3 || -4 || 3 || |- | Staff of Stars (shooting) || 30" || Assault 9 || 6 || -2 || 1 || |- | Staff of Stars (melee) || Melee || Melee || +1 || -2 || 1 || |- | Annihilator beam || 36" || Heavy 1 || 12 || -4 || 6 || |} ====Abilities (Szarekh) ==== *'''Living Metal, Command Protocols''' *'''Noctilith Ankhs'''- Szarekh may attempt to deny one psychic power in each of your opponent's psychic phases as if he were a psyker. *'''My Will be Done'''- In your Command Phase, you may choose a friendly {{W40kKeyword|NECRONS CORE}} or {{W40kKeyword|TRIARCH}} unit within 6" of Szarekh. That unit gets +1 to hit until your next Command Phase. *'''Phaeron'''- Szarekh may cast My Will be Done twice a turn. *'''Phase Shifter'''- Szarekh has a 4+ invulnerable save. *'''The Triarch's Will'''- When selecting your command protocols, you may choose one protocol to be active for two battle rounds. *'''Voice of the Triarch'''- Szarekh, once per battle, may swap out your active command protocol. If he does this, then during either player's Command Phase, choose an inactive command protocol- this protocol becomes active until the end of the battle round. ====Abilities (Hapthatra)==== *'''Living Metal, Command Protocols, Dimensional Translocation''' *'''Phaeron of the Stars'''- Friendly {{W40kKeyword|NECRONS CORE}} units within 6" of Hapthatra may reroll failed hit rolls while shooting. *'''Radiant Shield'''- This model has a 4+ invulnerable save. In addition, whenever this model loses a wound, roll a d6- on a 6 that wound is ignored. *'''Radiant Movement'''- If this model advances, treat any roll of 1 or 2 as 3 instead. In addition, this model may shoot and charge in a turn in which it advanced. *'''The Triarch Awakens'''- Unit coherency for this model is 6". In addition, this model may leave unit coherency, but while it is outside of 6", it gains the {{W40kKeyword|CHARACTER}} keyword, but can benefit from Look Out, Sir. ====Abilities (Mesophet) ==== *'''Living Metal, Command Protocols, Dimensional Translocation''' *'''Phaeron of the Blades'''- Friendly {{W40kKeyword|NECRONS CORE}} units within 6" of Mesophet may reroll failed wound rolls in melee. *'''Shadowed Shield'''- This model has a 4+ invulnerable save. In addition, wound rolls of 1-3 against this model always fail, regardless of any abilities the attacker may have. *'''Shadowed Charge'''- This model may reroll failed charge rolls. *'''The Triarch Awakens'''- Unit coherency for this model is 6". In addition, this model may leave unit coherency, but while it is outside of 6", it gains the {{W40kKeyword|CHARACTER}} keyword, but can benefit from Look Out, Sir. ====Abilities (Menhir)==== *'''Living Metal''' *'''Noctilith Construct'''- Enemy{{W40kKeyword|PSYKER}}s suffer Perils of the Warp on any roll that includes doubles, instead of just double 1 or 6. *'''Guardian Construct'''- This model must remain within 2" of Szarekh, but while it does so, enemy models may not target him with ranged weapons. *'''Explodes'''- If this model is destroyed, roll a d6- on a 6 this model explodes, and every unit within 3" takes one mortal wound.
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