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Simple D6 expansion Creative Magic
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==Spheres of Magic== {|border=1 cellspacing=0 cellpadding=4 align='right' |- align='center' ! Sphere Examples || Influences |- align='left' ! Energy || Heat, light, energy conversion |- align='left' ! Substance || Matter, conversion of basic elements |- align='left' ! Spatial || Space and distance |- align='left' ! Time || Time, duration and timing |- align='left' ! Spiritual || The spirit, spirit world, ghosts, gods |- align='left' ! Mental || The mind, thoughts, identity, ideas |- align='left' ! Fate || Chance, entropy |- align='left' ! Fire || The element of fire and life |- align='left' ! Water || The element of water and soothing |- align='left' ! Earth || The element of earth and stability |- align='left' ! Air || The element of air and dynamics |- align='left' ! Faith || Stability, life, calm, the spiritual world |- align='left' ! Evil || Despair, sacrilege, undeath, disease |- align='left' ! Good || Hope, divinity, life, healing |} In settings with Creative Magic it is often implied that all the player characters will know some magic. Instead of focusing on specific powers, players chose domains, or Spheres, of powers. When a player wishes to do something supernatural, he explains how he uses one or more of his spheres to do that deed. Since Spheres are limited in their nature (you can probably not use the Fire sphere to make a magic time bomb for instance), you will have to combine different Spheres to make your effect. Fire could be used to make an explosion instantly, but adding Time sphere could delay the effect by 5 minutes so you can get away before the blast. Different spheres of magic is used as skills and all spheres have a Novice, Media, Advanced and Master level, each costing 1 Skill and each level giving the normal dice a skill gives. All effects of the spell must be explained using only the sphere(s) used casting that spell. '''Spheres and Skills''' are a little special at character creation. You may pick 2 additional skills which may only be Sphere skills. You may use the other skills as normal, also buying Sphere skills for them if you please. '''Using more than 1 sphere''' of magic gives you a 1 dice penalty when casting a spell but also gives more ways to cast a spell and more possibilities to make useable effects. Each sphere should be strictly limited to itself (a Fireball might require Energy as well as Spatial for instance)
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