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==== Age of Sigmar ==== The Skaven survived the end of the old world by teleporting [[Skavenblight]] to another dimension. When the Horned Rat became the Great Horned Rat he immediately drew Skavenblight into the Warp and created more of his Daemons. What followed was a golden age for the Skaven, where there was Warpstone everywhere to be found, they had the direct blessing of the Great Horned Rat, and unlimited space and potential around them. They then promptly did the impossible and somehow dug so deep that part of the Warp collapsed into Skavenblight which collapsed into the material realm which is now made up of eight "nearly infinite" planes made of the former Winds of Magic. Skaven now have access to all of reality at once, and can create realm-spanning 'Gnawholes' everywhere from beneath Sigmar's throne to beneath Khorne's throne. As can be expected the tunnels are not stable and thus only the Skaven are willing to use them, as even immortal and deathless Daemons can somehow vanish into the space between spaces never to be seen again when Skaven are involved. This doesn’t mean that the Gnawholes are completely safe for the rat kin though. Just the process of constructing one of these inter-dimensional tunnels costs tens of thousands of <strike>lives</strike> slaves, and when the Gnawhole is complete, there’s a good chance that the big brains in charge of the project were off on their calculations. So instead of tunneling directly into [[Cities of Sigmar|Hammerhal]], you instead end up in the middle of nowhere or an active volcano. Skaven have also had an exponential population boom, which is impressive considering they damn near outnumbered insects in the old setting. With the other races generally numbering in the millions if not billions and the Skaven numbering potentially in the trillions. Each of the four former great clans from the Old World is alive and kicking <strike>eachother</strike>, each containing billions of Skaven and even entire clans. A fifth great clan is Verminus, an especially numerous and martial clan (the techy/monstery/sneaky/stinky niches were taken so someone's gotta make Stormvermin their thing). However, Skryre, Pestilens, Moulder, Eshin and Verminus were not always the only Great Clans. In the age of Myth, there were said to be as many as 13 great clans (probably more like 9 or 10 but the Grey Seers rounded up). What happened to the rest? A couple of examples: * Clans Tichritt attempts an invasion of Thandria, a Sigmarite nation. It may as well be Russia in winter with the pantheon of Order united - Tichritt is annihilated. * Clan Ikk does well during the tumult of the Age of Chaos, gaining a momentous ''four'' seats on the Council of Thirteen which sparks a civil war with the equally ascendant Clan Verminus. Verminus enlists the help of Clan Pestilens to spread an epidemic of frothjaw. The rabid rats get so erratic the other great clans temporarily unite to destroy them. * Clans Shrykt digs a huge gnawhole and, one by one, its clans disappear through the portal. They were never heard from again. Maybe they left to join 9th age. The increased scope of AoS lore has meant Skaven society is EVEN MORE chaotic and self-destructive than it was. And this lore makes a little more sense than their old world history: you can't expect such volatile societies to [[Warhammer 40000|maintain a millennia-long deadlock between the same four great powers.]] Still, the current status quo of vying great clans is not that different from the old world's coz... those are the models GW sells. The unknown great clans continue the trend of GW giving AoS lore lots of missing primarchs (deliberately left gaps for homebrew and headcanon). In the Age of Chaos, the Skaven nearly obliderated themselves (again) with a massive civil war before the Great Horned Rat himself had to intervene. In addtion the clans Pestilens profited greatly from their alliance with Nurgle during this time and looked to be rising as the new dominant clan. However, Order managing to push back against this smelliance has meant that the Clans Skryre is better poised to vie with Pestilens for pre-eminence on the council of thirteen. They'll probably work it out peacefully (by Skaven standards, meaning only several million rats will die). Skaven continue to be fuck-ups at a scale never before witnessed. When Nagash attempted a great ritual of necromantic binding, it was sabotaged by the Skaven nibbling a power cord. Eshin agents had managed to open gnawholes in Nagash's great pyramid. Huge success for Skavendom? Well, maybe had another group not accidentally opened a gnawhole at the bottom of the Shyish sea. Blight City was decimated by a zombie-infested flood, like The Day after Tomorrow meets World War Z. Hilariously, the drained Shyish seabed revealed the soul-stealing [[Idoneth Deepkin]] to Nagash, Slaanesh and everyone else who was wondering about those mysteriously empty towns that smelled faintly of halibut. The moral of the story is clear: you might be able to foil Skaven schemes but it's their fuck-ups you wanna watch out for. The Era of the Beast and [[Kragnos]]’ emergence was ripe with opportunity for the rat men, who all felt invigorated by the surging energies emanating from the Realm of Beasts. The Clans Pestilens were able to unleash another of their Thirteen Great Plagues, sending grotesquely huge ticks rampaging throughout Blight City and (presumably) into the Mortal Realms. Not wanting to be outdone by their overzealous rivals, the Clans Skryre collaborated with the Clans Moulder once again. This time they experimented with the colossal children of the [[Godbeast]] Fangathrak to create giant parasitic worm monsters to harvest a tar-black liquid found in the continent of Andtor. When mixed with liquid warpstone, this substance seems to create “super-Skaven”, though what will become of these new creations is unclear…
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