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===Discipline of Blood (Warhammer 40K)=== The restriction on Chaos Sorcerers being unable to take a Mark of Khorne is removed. The restriction on Daemon Princes of Khorne being unable to take Psyker mastery levels is removed. Heralds of Khorne may take up to two Psychic Mastery Levels for 25 points each. If the player is not using the rules for three variants of Bloodthirster then a Bloodthirster may take up to three Psychic Mastery Levels for 25 points each. A Sorcerer, Daemon Prince, Herald or Bloodthirster Psyker must generate at least one of their spells from the Discipline of Blood (unless from the Chaos Daemons Codex) and may generate up to half of their powers from the Discipline of Blood. Chaos Sorcerers with the Mark of Khorne are added to the list of units that may be taken as the HQ of a Slaughtercult. *Blood Haste (Primaris): Warp Charge 1. The sorcerer tempts his brothers with the scent of blood, driving them to the battle sooner. Blood Haste is a Blessing that grants the psyker and his unit the Fleet and Hammer of Wrath USRs. #Daemonic Steel: Warp Charge 1. The Sorcerer invokes the powers of Khorne's forge to strengthen his weapon, so that it may better spill blood in his name. Daemonic Steel is a Blessing that gives the psyker's Force Weapon the Daemon Weapon (See Codex Chaos Space Marines) special rule. #Khorne's Contempt: Warp Charge 1. Khorne shows no favor to those that avoid conflict and will go to any lengths to display it, even if it is through the psyker. Khorne's Contempt is a Malediction that targets a single enemy unit within 24". Whilst the power is in effect, the target unit must make a Leadership Check on a 3d6 each time it tries to overwatch, retreat, or move away from the closest enemy unit. If the unit fails the Leadership check, it suffers one Wound for each point the unit failed by, with no saves of any kind allowed. #Maim! Kill! Burn!: Warp Charge 1. The heat of Khorne's forge is so great that the weapons of his followers are set ablaze with it. Maim! Kill! Burn! is a Blessing that targets a single friendly unit within 12". Whilst the power is in effect, all melee weapons in the target unit (save those models get for having no melee weapon and a pistols alternative profile) gain +1 Strength. #Boiling Blood: The psyker uses the rage of Khorne to cause the blood of his foes to boil and froth until it bursts in a fiery incineration. Boiling Blood is a focussed witchfire power with a range of 18". The target must take two Toughness tests; for each test that is failed the target loses a single Wound with no saves of any kind allowed. If the target is slain, centre the large blast marker over the target before removing him as a casualty. All other models under the marker suffer a Strength 4 AP5 hit with the Ignores Cover special rule. #Forge Fire: Warp Charge 2. The sorcerer opens a small warp rift leading to Khorne's forge, allowing its fire to leap out and burn those before him. Forge Fire is a beam power with the following profile: R12" S8 AP1 Assault 1, Lance #Unstoppable Fury: Warp Charge 2. The sorcerer's power is so great that his warriors will constantly fight, even if all their blood has been spilled. Unstoppable Fury is a Blessing that grants a single friendly unit within 18" the Eternal Warrior and Feel No Pain (5+) USRs.
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