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==Tactical and Strategic Organization== {| border="1" cellspacing="0" cellpadding="5" align="center" ! d10 Result ! Chapter organisation ! Ultramarines ! Variant Base Chapter |- ! 1-3 | colspan="2" | Codex-adherent | Matches progenitor |- ! 4-5 | colspan="3" |Codex-adherent |- ! style="white-space: nowrap;" | 6-7 | Divergent chapter | Codex-adherent | Divergent(progenitor) |- ! 8 | colspan="2" | Divergent chapter | Divergent(Codex) |- ! 9 | Unique organisation | Divergent chapter | Unique(progenitor) |- ! 10 | colspan="2" | Unique organisation | Unique(Codex) |} As suggested by ''Rites of Battle'', numbers are different for Ultramarines successors; also usable for successors of the [[Hammers of Dorn]] or other painstakingly Codex-observant chapters. "Variant Base Chapter" is for chapters like the [[Space Wolves]], [[Salamanders]], or [[Dark Angels]]. ([[Blood Angels]] have organization which is nominally Codex-compliant, their deviations are all in geneseed with [[Death Company|two]] [[Sanguinary Priest|things]] designed/redesigned to deal with that and most [[Iron Hands]] successors use the Clan-Company system.) Divergent/Unique(Codex) means their organization is divergent, to a lesser or greater extent, and is closer to the Codex organization than the way their progenitor chapter structures things. Divergent/Unique(progenitor) is the reverse; they are closer to their progenitor than the Codex. The post of Master of the Fleet is the most frequent special assignment to be given to anyone other than the nominally responsible 4th Captain, and a common Codex variant is to assign a full time marine to this and have 4th Captain as another Master of the X (most likely to be found in fleet based Chapters). Some Chapters, especially Imperial Fists successors, have the additional post of Siege Captain, either supplementing or replacing standard Captain duties. Dark Angels and successors must use the Deathwing and Ravenwing if they are part of the Unforgiven (which is like 99.9 percent of them, the rest being those diplomatically fractured ones who still maintain the standard Fallen protocols and the [[Star Phantoms]] who rejected the hunt for the Fallen). Space Wolves and Blood Angels must have some method to deal with/utilize the Wulfen and have a Death Company for those afflicted by the Black Rage respectively. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Combat Doctrine (d100) |- ! 01β04 | Close Combat β The chapter focuses on brutal hand-to-hand combat, excelling in melee engagements. |- ! 05β08 | Ranged Combat β Precision marksmanship and coordinated volleys define this chapterβs doctrine. |- ! 09β12 | Armoured Assault β The use of tanks, dreadnoughts, and heavy vehicles is central to their battlefield tactics. |- ! 13β16 | Stealth β Guerilla warfare, ambush tactics, and night raids are second nature to this chapter. |- ! 17β20 | Lightning Strike β Rapid deployment, overwhelming force, and swift withdrawal define this doctrine. |- ! 21β24 | Drop Pod Assault β Sudden attacks via orbital insertion are their trademark, striking without warning. |- ! 25β28 | Thunderhawk Assault β Using aerial gunships for heavy fire support and fast transport is a key element of their operations. |- ! 29β32 | Siege Warfare β Masters of entrenchment and bombardment, they grind enemies down with sheer firepower. |- ! 33β36 | Shock and Awe β Maximum destruction in minimum time; psychological dominance is part of every attack. |- ! 37β40 | Terror β This chapter uses fear as a weapon, often leaving survivors to spread tales of their horror. |- ! 41β44 | Boarding Actions β Experts in ship-to-ship combat, they specialize in void warfare and breaching enemy vessels. |- ! 45β48 | Counter-Insurgency β Skilled at hunting rebels and traitors, these marines root out enemies from the shadows. |- ! 49β52 | Anti-Xenos Strike Force β Their doctrine is tailored specifically for purging alien threats with extreme prejudice. |- ! 53β56 | Exterminatus Specialists β Trained in planetary annihilation, this chapter often ends wars with one overwhelming strike. |- ! 57β60 | Relic Recovery β Combat engagements are often centered around recovering or protecting ancient artifacts. |- ! 61β64 | Defense of the Imperium β Stationed on key worlds, they specialize in defense and last stands against overwhelming odds. |- ! 65β68 | Urban Warfare β Masters of street fighting, they are trained for hive and city conflicts. |- ! 69β72 | Beast Hunters β Specialize in battling monstrous xenos and warp-spawned horrors, often alone or in small kill teams. |- ! 73β76 | Rapid Redeployment β Highly mobile forces that adapt mid-battle, redirecting strength where it's needed most. |- ! 77β80 | Covert Operations β Frequently used in black ops missions, assassinations, and tactical elimination. |- ! 81β84 | War of Attrition β Grind down the foe through endless, punishing engagements with unrelenting discipline. |- ! 85β88 | Psyker Integration β Librarians are tightly woven into squads and strategies, shaping combat through psychic dominance. |- ! 89β92 | Strike from the Shadows β A combination of stealth, sniping, and sabotage; kill unseen, vanish again. |- ! 93β96 | Sacred Crusade β Doctrinally driven by religious zeal, they treat war as a holy rite. |- ! 97β100 | Combined Arms Mastery β This chapter uses every tool in the Imperiumβs arsenal with coordinated perfection. |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Characteristic Chapter Training (d100) |- ! 01β04 | ''The Holy Bolter:'' The chapter undertakes drill with the bolter and meditative prayer daily, and may combine the two. |- ! 05β08 | ''Mental Bulwark:'' The chapter's hypno-indoctrination is especially thorough, resulting in stoic, nearly unshakable Astartes. |- ! 09β12 | ''Warrior Angels:'' This chapter excels in both gunplay and melee combat, forming paragons of martial skill. |- ! 13β16 | ''Mens et Manus:'' This chapter balances intellectual and physical excellence, crafting warriors and thinkers alike. |- ! 17β20 | ''Endure Anything:'' The Astartes are trained for extreme endurance, pain resistance, and battlefield adaptability. |- ! 21β24 | ''Duty Unto Death:'' Brothers of this chapter willingly accept suicidal missions without hesitation, driven by duty alone. |- ! 25β28 | ''Shatter the Foe:'' Fast, demoralizing strikes are drilled constantly, prioritizing speed and psychological impact. |- ! 29β32 | ''Scholar-Knights:'' All Astartes are taught advanced logic, history, and warfare theory alongside combat. |- ! 33β36 | ''Shepherd-Marshals:'' Chaplains play a key role in spreading spiritual strength and martial precision through inspiring oratory. |- ! 37β40 | ''All Paths to Victory:'' The chapter promotes versatility; each marine is trained in multiple disciplines and strategies. |- ! 41β44 | ''Beast Masters:'' Training includes surviving and dominating feral xenos or native fauna, producing ruthless hunters. |- ! 45β48 | ''Void Hardened:'' Marines are drilled in ship-to-ship boarding, zero-G warfare, and void survival tactics. |- ! 49β52 | ''Blade before Bolter:'' Melee combat is emphasized heavily, even above firearms, honoring ancient traditions. |- ! 53β56 | ''Perfect Harmony:'' The chapter trains in unison with advanced servitors, war machines, and dreadnoughts, achieving rare battlefield synergy. |- ! 57β60 | ''Echoes of the Primarch:'' Their training closely mirrors that of their Primarch, reflecting his traits in each marine. |- ! 61β64 | ''Relic Seekers:'' Astartes are taught the value of ancient knowledge and often double as archaeotech hunters. |- ! 65β68 | ''Stubborn Resolve:'' The chapter's training instills unbreakable resolve; retreat is never an option. |- ! 69β72 | ''Battle Sermons:'' Each training drill is accompanied by litanies and sermons to unite the body and spirit in purpose. |- ! 73β76 | ''Ghost Walkers:'' Specialists in silent movement, infiltration, and misdirection, taught from neophyte status. |- ! 77β80 | ''Juggernauts:'' Power armor mastery and brute strength are prized; initiates are trained like living tanks. |- ! 81β84 | ''Lords of Siege:'' Trench warfare, demolition, entrenchment, and attrition tactics are drilled from early stages. |- ! 85β88 | ''Hunterβs Patience:'' Sniper drills and tracking prey across months-long campaigns are considered core skills. |- ! 89β92 | ''Brotherhood First:'' Emphasis on tight squad coordination and protection; no brother is left behind. |- ! 93β96 | ''Iron Will, Iron Flesh:'' Pain tolerance, machine meditation, and transhuman discipline form the core of their regimen. |- ! 97β100 | ''Crusader Zeal:'' The chapter infuses each warrior with fervent belief in their divine purpose, bordering on fanaticism. |}
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