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===Raven Guard=== [[File:XIX Legion Vet.jpg|thumb|right|300px|The original scheme of the 19th legion from Terra, sporting dark grey, black and tribal tattoos painted onto the armour. Where have we seen that before?]] Following the publication of ''Imperial Armour 10'', new evidence was published to support the Raven Guard theory by Games Workshop's licensors. Presumably the idea that every Traitor Legion has a secret Loyalist Successor was too much for them. [[Fantasy Flight Games]]' ''[[Deathwatch]] RPG'' included rules for playing the Carcharodons ('''Honour the Chapter'''). Among the fluff, it is stated that Deathwatch Apothecaries have occasionally had the chance to analyze the gene-seed of Carcharodons slain in the service of the Deathwatch, and that they bear certain genetic markers unique to the Raven Guard. Of course, this being the Imperium of Man, you can never be certain what they're actually finding or if the records are accurate. Forgeworld's ''[[Horus Heresy]] Book 3'' included a bunch of new information on the Raven Guard, and their predecessor [[First Founding|Legion]], the '''Pale Nomads'''. The Pale Nomads were noted for being the Emperor's preferred operators, often stealthing their way into enemy fortresses and armies to slay their leaders should they refuse surrender, and adopting multi-angle strike-and-fade tactics if the enemy continued to fight on. The latter is a favored tactic of the Carcharodons on the battlefield. The Pale Nomads were known for crushing any hint of resistance, which some have equated to the Space Sharks decimating entire star systems in order to sow terror. Their tactics evidenced a disdain for humans that the Raven Lord couldn't stomach, which is similar to the attitude adopted by the Space Sharks during the Badab War when they Exterminatus'd Badab and hundreds of Loyalist Space Marines along with it. The Pale Nomads were also slavers who would take children from defeated worlds to raise as Legionnaires, a practice that the Space Sharks have adopted. The Xeric tribesmen from which the Pale Nomads recruited also had a tradition of tattooing their bodies and painting their armor with tribal markings. This could possibly explain why the Space Sharks have an abundance of [[Beakie|MkVI armor]] alongside their other Heresy-era tech, since the Raven Guard were the first to get their hands on them when they entered production during the Horus Heresy and that they're unusually stealthy with a variety of sensory systems to assist them in the void of space. Additionally, the Raven Guard were revealed to suffer from a gene-seed defect known as the ''Ash Blind'' or ''Sable Brand''. Similar to the ''Black Rage'', this defect caused otherwise normal Space Marines to charge into battle seeking only to destroy all trace of their foes, whether they lived or died. Those afflicted would develop eyes of solid black, and would neither speak nor reason until the condition passed. This sounds pretty similar to the Blindness that afflicts the Carcharodons. Finally, it is stated that Corax would divest the Raven Guard of the surviving Terran-born Pale Nomads, whom he found too similar to the cruel lords he overthrew on [[Deliverance]]. One of the many branches of Raven Guard he sent off on isolated, never-ending crusades contained the [[Battle Barge]] '''Nicor''', (an old English word for a water sprite or monster) later to be found in the fleet of Space Sharks who ended the Badab War. Tellingly, in '''Horus Heresy book 3''', Corax had no idea what happened to the fleet of Terran Exiles or to its master Arkhas Fal and made no effort to contact them in the build-up prior to the [[Drop Site Massacre]]. There is no evidence that these exiles were recalled after the massacre either, despite the 4000 men "officially" counting towards about half of the size of the remaining Legion, so they were considered an entirely separate force. They could simply have been designated a new Chapter following the end of the civil war. According to the ''Carcharodons: Outer Dark'' novel, the descendant Marines of the exiles, still calling themselves the Ashen Claws, have settled on the planet Atargatis Prime, beyond the Ghoul Stars region. Only a few people, including the Space Sharks, know of their existence. When times are desperate, the Space Sharks will trade war machines and gene-seed for the Ashen Claws' aspirants and neophytes. It also turns out that Tyberos's kickass lightning-claw-chainfists once belonged to the Ashen Claws, but the Carcharodons apparently [[Blood Ravens|acquired them in an underhanded fashion]], and the Claws are still pretty butthurt about it.
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