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====Terran Lore==== Right around our current present in the Starcraft universe things went cyberpunk before hard veering into being [[Starship Troopers]]. The United Power League, later called the United Earth Directorate, is the latter and they began to genocide all other genres of humanity resulting very quickly in 400,000,000 deaths until suddenly deciding to gather them up the remaining 40,000 that were physically fit and sealing them into four massive ships along with cryogenically frozen sperm, egg cells, and cloning technology on top of it and sending them all into the Koprulu System to colonize it. In reality it was more of a social and evolutionary (since many mutants and the first psychics were in the population) experiment than actual planned colonization. The result is most Terrans being somewhere between well-dressed lunatics, dirty space pirates, and rednecks in power armor (Starcraft 1 was almost entirely made up of the latter two, the third mostly disappeared or cleaned up a great deal by Starcraft 2...possibly because they already died in droves in 1's cutscenes). Two ships crashed on the jungle planet Umoja, the occupants of one all dying leaving the other with a surplus of resources. They formed the “wealthy, democratic, heroic” factions (which you never get to play as). One ship crashed into the “desolate but rich” planet Moria forming the “industrious corporate” factions. One crashed on Tarsonis, becoming the “evil and roguishly heroic” factions (which you almost entirely play as). Specifically Tarsonis became the Confederacy, which was aggressive and resembled an Alabama version of the UPL. They skirmished back and forth with the other factions and put down insurrections constantly until encountering the Zerg and Protoss at around the same time. In the original Starcraft, you play as a planetary magistrate assigned to the remote world of Mar Sara. There, with the help of local Marshall James "Jim" Raynor, you encounter the first attack of the Zerg, and witness nearby planet Chau Sara being [[Exterminatus]]ed by the Protoss fleet for being infested with Zergs; in your flight to escape the planet before the Zerg devour all humans, you are abandoned by the ruling Terran government, the Confederacy. This leads to you allying with the rebel group known as the Sons of Korhal, and turning on the Confederacy... only for the Sons' leader, Arcturus Mengsk, to backstab you by using the Zerg as a living weapon to overthrow the Confederacy, proclaim himself Emperor Mengsk of "The Terran Dominion", and abandons one of his own agents, Sarah Kerrigan, to the Zerg. Raynor, who was kinda sweet on Kerrigan, turns on Mengsk and runs off. By the Protoss campaign you learn that Raynor and his band of pirates have become the buddies of a diverse group of Protoss united to stop the Zerg regardless of the rest of their race’s bullshit politics, and he stays behind on a suicide mission to give the Protoss a chance to escape their dying homeworld. In the expansion, Brood War, you play as a ranking captain in the United Earth Directorate fleet, subordinated to Admiral Gerard DuGalle, sent to investigate what became of the lost colonists and bring them back under Directorate control and pacify the Zerg and the Protoss. The mission was partially successful until the Terran colonists, Protoss and Zerg formed a desperate alliance and defeated the UED. You and the rest of the UED expedition force are ultimately wiped out to the last man by Kerrigan(more on ''her'' later) in the final episode of Brood War. In the Zerg campaign you find Raynor is alive and well, and bring his pirates into the aforementioned alliance before it breaks apart. Novels and comics fill in the gap. The Dominion gets as evil as it can be, Raynor turns to heavy drinking, and a lot of small stories that don’t tie into anything bigger after the story ends occur other than multiple ones creating and expanding on the character Nova who becomes the secondary main Terran character after Raynor. In the Terran-focused sequel, Wings of Liberty, you play as James "Jim" Raynor, leader of Raynor's Raiders. They're a rebellion group that seeks to bring down the Dominion and destroy the Queen of Blades (or well...sort of. Despite Jim swearing he'll kill Kerrigan in Brood War after betraying and killing his Protoss buddy Fenix, he now downgraded to saving her instead. This is mainly due to the lack of any other alive Zerg characters in the setting). Raynor builds up the strength of his pirate militia into an actual faction again, agrees to listen to his Protoss buddy Zeratul regarding some prophesies, then greatly reduces Mengsk’s political power and destroys his alliances by revealing information on how exactly Mengsk took power (The offical dominion version has it that Mengsk defeated the Zerg on the Confederate home World, in truth he lured them there with a psionic device and nuked the planet to make himself look like a hero, also using the opportunity to tie up loose ends by betraying Kerrigan and Raynor, leaving them to die, which, as outlined here, royally backfired as SC2 went on). He ends the campaign by helping Mengsk’s son attack the heart of Kerrigan’s Swarm and de-Zerg her like Zeratul told him to do. Because Blizzard loves introducing [[Cheese]], the player gets access to lots of campaign exclusive stuff like stronger versions of each unit and campaign exclusive upgrades a ton of units. They featured a few too many units in the campaign with some being useful only for missions they were introduced, something fixed in later campaigns. Terrans feature heavily in the Zerg and Protoss campaigns of SC2 as well. Kerrigan Zergs herself up again, but without any ancient gods mucking around in her brain (see the Zerg entry) after she thinks Raynor is dead. She starts fighting the universe again, coincidentally mostly through insane factions of cultists from both Protoss and Terrans, this time just to regain her strength then finds out Raynor is alive and rescues him. He swears to kill her again, then a few missions later he joins her in killing Mengsk. Mengsk’s son takes over and turns the Dominion into a more morally grey faction. The Terrans later all join up with the Protoss to kill the ancient god shit (see Protoss entry). In the Co-Op Starcraft 2 content which take place during the Protoss campaign it was stated that the events are non-canon (since you can play as characters like Mengsk and Tychus who would be dead and characters like Alarik who are still enemies at that point) but the general events are supported by content that actually is canon. More lore is revealed in the paragraph-long text blurbs for cosmetic items as well as some short stories and comics. The general gist is setting up Starcraft 3 plots like Raynor’s chief scientist starting a Terran/Protoss cult worshiping a sapient planet, intelligent Zerg seeding Terran worlds and seemingly starting to slowly make intelligent hybrids, and Mengsk’s son setting up a more united humanity since the United Earth Directorate is still big enough to wipe out the sector and will eventually return. There is also a Protoss/Terran shared colony, a faction of renegade robots with humanlike AI, a faction of robot Zerg, and new factions rising in newly colonized worlds. Raynor is missing and his pirates have merged into other factions especially Mengsk’s son’s Dominion, so Nova is the main character now. Most of the Terran aesthetic comes from Chris Metzen, far more than most Blizzard properties. As a teenager he apparently wrote stories and made art about some story about a cowboy marshal during the second American civil war, this time in space. Most of the ideas were recycled into Starcraft, with the exception of the main character who was split between Jim Raynor and much later the character Soldier 76 (the original character name) from [[Overwatch]]. So if you wonder why there is a Confederacy that is full of toothless hillbillies in space wearing grey fighting the blue guys, that's why. The Terrans also feature the most hilariously underpowered variant of the [[Space Marine|Power-armoured soldier in space]]-archetype in all of Sci-Fi, where for some reason guys (and gals) in powered armour the weight of a truck are even less effective than a Guardsman of the [[Imperial Guard]] and this is decidedly not the result of the opposition being as batshit overpowered as in 40k, it's just fun [[Grimdark]] that the average infantryman's giant armour is about as useful for protection as a soldier's uniform during the age of flintlocks (while the guns firing on them are ''much'' better) and having medics around them which can magically heal injuries in moments makes them live over nine seconds in combat. There can a point be made that in-universe, the Marines are more or less conscripted militia that receive basic, if any, training and are acting more like a hyper-militarized police force and the suits themselves not really designed with combat in mind (they're outright stated to have the main purpose of providing environmental protection) since that's what the ships, mechas and other gizmos are for.
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