Editing
Sylvaneth
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==The Glades== * '''Oakenbrow''': Said to be the First Glade, whose ancestors sprang from the very first soulpods planted by Alarielle. Have a strong sense of justice. Considered arrogant by some Sylvaneth - particularly Sylaneth from the Gnarlroot and Dreadwood wargroves, most see them as noble-minded. * '''Gnarlroot''': An ancient, strange and grim glade, they care only for lore and the hidden secrets of ancient things. The magic-heavy Sylvaneth. They're one of the more traditionalist wargroves, though they're more open to allying with non-Sylvaneth if they're wizards or scholars. Their leader, the Old King of Gnarlroot Glade Ithil-spond (AKA the Grum King), claims to have been podborn during Alarielle’s first sowing alongside the first Oakenbrow Sylvaneth. * '''Heartwood''': The clans of Heartwood Glade are said to be the most courageous and determined of all the Sylvaneth. They worship Kurnoth alongside Alarielle, and so have lots of Kurnoth Hunters. They're constantly at war with the enemies of the Sylvaneth as they see it as a disservice to Kurnoth to ever abandon the hunt. Despite this, they're very honorable and loyal and aren't cruel, just resolute. * '''Ironbark''': The Dorfiest Sylvaneth. Originating from Chamon, the Ironbark groves are known for their tenacity and resilience, and are famous for weathering the most extreme of circumstances without complaint. They are skilled at drawing up precious metals and ores from the soil, and hold a deep reverence for their lineage. These traits and a familiar attitude have led to strong alliances between them and the [[Fyreslayers|duardin]] [[Kharadron Overlords|factions]]. During the Age of Chaos, they helped many duardin to escape the onslaught of Chaos by either leading them through realmgates to Azyr or to the tops of the highest mountains in Chamon, the latter of which would go on to become the Kharadron Overlords. * '''Winterleaf''': The melancholic Sylvaneth. The spirits of Winterleaf Glade are grim and somber, given to fatalism and introspection. They had the most beautiful of homes, but after Nurgle's forces destroyed those places they got a major sad that's lasted ever since. But rather than making them lose hope, they fight for revenge against the forces of Chaos and will ally with anyone who can help them get revenge. They've also developed a strong affinity for and tolerance of cold temperatures, making their new homes in icy regions and glaciers. * '''Dreadwood''': The meanest Sylvaneth. More vengeful than the Winterleaf, more xenophobic than the Gnarlroot and sadistic to boot with fear as their primary weapon. Utterly merciless, they're suspected of being the source of the Outcasts and have more in their number than any other Wargrove. They are led by Drycha, who serves as a de-facto leader though she's more interested in her campaign of genocide than rulership. * '''Harvestboon''': The only ones born during the Age of Chaos, but surprisingly not unhappy about it. They're vibrant and optimistic, seeking to heal the damage done to Ghyran. The Branchwraiths of Harvestboon clans are known for the flowing beauty and power of their songs and spellcraft, and the Willowqueen sings strongest of all. Leading her kin to one deadly conflict after another, the warrior regent seeks a future free from Chaos, and she will lead Harvestboon through any danger to win that prize. Their numbers are growing rapidly, especially with Alarielle's rebirth. In fact, they grow at such a blistering speed, they muster ''several'' new wargroves, complete armies with Forest Folk and Noble spirits every single ''day.'' They likely have the largest amount of Arch-Revenants. *'''Pale Oak''': Once there was a beautiful forest that surrounded the [[Cities of Sigmar|Free City]] of Greywater Fastness. Then the armies of Nurgle came to despoil the city and the surrounding area. Chaos-tainted plagues and Ironweld cannons rendered the forest into a crater filled wasteland now called the Ghoul Mere. The Pale Oak Sylvaneth are all that remain of the forest spirits native to the area and savagely attack all who enter the Mere and have even attempted to besiege the Free City itself, only for the Everqueen to order them to back off and arranged a compromise. Though this doesn’t stop them from making any curious adventurer who ventures into the Ghoul Mere mysteriously “disappear”.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information