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Tactics - Adeptus Arbites (9E)
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===Arbites Relics=== *'''Maxim Pistol:''' Replaces a Judge's bolt pistol with an [https://youtu.be/5VY12pMTyEo?t=145 archeotech pistol] with three different sorts of ammo: A hyperactive pistol that shoots 5 rounds but is as strong as a laspistol, a d3 pistol with rounds as strong as a normal bolter, and a single-shot pistol with S5 AP-1 and D2. Gives you a lot more versatility on how you use your pistol, but you have no means to combi-fire this gun, so be wary how you use it. *'''Book of Precepts:''' Marshal/Lord Marshal only. Gives you a chance to regain a CP on a 5+ after using a Stratagem. *'''Bulwark of Adamantium:''' Pretty freaking badass, as this gives you a 3+ save and lets you regain a wound each round. The only drawback is that this is only for {{W40kKeyword|INFANTRY}}, so transportation is needed. *'''Gavel of the Court:''' Replaces a Power Ram with something [https://1d4chan.org/wiki/Power_weapon#Thunder_Hammer a touch stronger] with AP-3 and 3 Damage. Adding to this is the 6" aura that lets other Arbites models use the bearer's Leadership, which is nifty. *'''Bindings of the Chastener:''' Robs an attack from an enemy character within 6", which might be game-changing for anything below a beatstick. It also gives an incentive by granting +d3 VP if the bearer takes down the warlord. *'''Firestarter:''' A pretty great bike. Lets your guy treat Rapid Fire weapons as Assault, which you'd absolutely want when Advancing this much. Also lets you charge after Advancing.
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