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==Biggest Always Fail Hardest== When I first started Tau, I was so excited for my Riptide. All the stories of its amazingness were what got me excited, especially since, due to budgeting, my original army was sorely lacking in heavy hitters. Eventually, I was able to finally field my glorious beauty. What would follow would be absolute fail. Facing Grey Knights on Turn 1, they used their Warlord Trait to Deep Strike directly into my army, as per usual Grey Knight bull. However, with EWO, my Riptide could put a Large Blast template right in the middle of the deep strike. With S8 AP2, this was going to hurt. I roll for distance...Scatters 7 inches away from them, hitting one Terminator and a drone from another part of my army. Of course, the Grey Knight Terminator makes their 5+ INV save, my drone does not make their cover save, and so my Riptide was now powerless against this blob of Terminators due to Interceptor rules, with only a Fusion Blaster to fire against them. Which, on its turn, missed. It then proceeded to be [[rape|eviscerated]] by the squad, which meant that in my very first game with a Riptide, it dealt zero enemy causalities, and was instead a [[derp|team killing fucktard]]. This trend would not end with this game. Instead: *Game Two would be Eldar vs Tau, and would have my Markerlight BS 7 Ignore cover Riptide to roll 12" scatter, moving 5 inches away from the main target and instead hitting a Wave Serpent, which due to more [[fail|BS]], also did not get wounded. Riptide would then try to move forward on turn two and destroy another Wave Serpent, only for it to release Wraithguard. With AP 2 distort. Rolling 3 Distort wounds. Needless to say, Riptide dies again. *Game three would be Space Marines vs Tau. Riptide would once again not wound, get chased down by Chapter Master Smash Bane and posse, proceed to get destroyed. If that is not fail, I do not want to see what true fail is.
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