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Tau Merchant Battleship
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====Bor'Kan==== [[File:14438729_f1024.jpg|300px|right|thumb|The biggest lance-carrier you are gonna see.]] Not counting the Launch Bays the Bor'Kan is by far the better of the two Battleships, with equal dps and a much higher cpm, the Bor'Kan manages this while keeping half of the damage output in lance based weaponry, something the Vash'Ya doesn't have. 6 dps and 1.8 cpm from lances alone, this is a pretty high number for lance based damage across factions as even ships that tend to have twice the numbers the Bor'Kan puts out, do so with the vast majority of that in macros. The other major thing to highlight with the Bor'Kan is that it is the only ship in the game, besides the [[Ork]] [[Rok|Roks]] which are kind of a special case, that has torpedo tubes, or the faction equivalent [[Seeker Missile]]s, mounted on the sides rather than the prow. This works due to the fact that the homing nature of the Seeking Missiles allows them to curl around the sides of the Battleship to turn towards a target that may be in front or even to one or the other side or even behind the Bor'Kan. Keep in mind, the Seeker Missiles still need a fair amount of space on both sides of the Bor'Kan to clear the bays and make their turns, so don't forget this fact when launching your missiles, lest you accidentally broadside your own ships. It is armed with 6 [[Heavy Ion Cannon]] batteries, 2 Launch Bays carrying [[Barracuda]]s and [[Manta]]s, 2 Missile Launching [[Gravitic Launcher]]s, 3 Gravitic Hooks carrying [[Kass'l-class Gunship]]s, [[Skether'qan-class Starship]]s and the [[Kir'qath-class Starship]]s and 3 Double-Barrel Super [[Heavy Starship Railgun]] Turrets. *'''Length:''' 7.3km *'''Mass:''' 33.2 megatonnes; approx *'''Crew:''' 87,000 crew, including 20,000 pilots and support personnel; approx *'''Acceleration:''' 2.2 gravities max sustainable acceleration; approx
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