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===Soldier=== {{topquote|If God had wanted you to live, he would not have created ME!|Soldier, being objective}} '''Soldier''', also known as '''Jane Doe''' (yes, he gave himself a female name), '''Merasmus' roommate''', '''The Real American Psycho''', '''Trolldier''', '''Mr. USA''' or '''Solly''' is a psychotic, dumb and bazooka-loving flanderized version of an American soldier. He specializes in rocket-jumping, team-boosting, "moral support" via his backpacks, and air-shotting, and is such a patriot that he went to Europe to kill some anti-American Nazis, continuing his then-uninterrupted slaughter until someone pointed out to him that the current year was 1949. Soldier is delusional and a very sloppy and unreliable narrator. Whether or not he even had comrades helping him during his massive shootout with the Wehrmacht is debatable, and whether or not he knows WHY he's fighting in the Badlands is an overall different question. As a class, Soldier is a very versatile character with a huge emphasis on damage-dealing, mild-crowd control, rocket-jumping movement, and team-boosting banners. Needless to say, he's one of the handiest classes in the entire game and can deal hefty amounts of damage to the enemy team. He's considered to be a '''''generalist''''' by the competitive community. Being both good at defense and offense makes Soldier an ideal class for the veterans AND the noobs. His voice actor passed away during the COVID-19 Pandemic. Godspeed, you magnificent bastard. <u>Pros</u>: * Soldier's rocket launcher allows him to deal a very decent amount of damage and maneuver himself around the map easily. His wide selection of primary weaponry gives him a variety of tools at your disposal. * Rocket jumping isn't easy, but with enough practice, it becomes your greatest advantage against anyone. * You can take a lot of damage before succumbing. Black Box loadouts (even post-nerf) can extend this durability even further. * Your banners make you a valuable asset for your whole team. The Buff Banner will give Minicrits, the Battalion’s Backup will provide a solid defense boost, and the Concheror will provide healing on damage. <u>Cons</u>: * You're slow. If it weren't for your rocket-jumping, you'd only naturally outspeed Heavy. * You are prone to get yourself cornered easily if your team does not support you. * Because you’re in the frontline the most often, this also means you’ll be facing the enemy’s strongest defenses or accidentally walking into an Engineer’s nest. ====Trolldier==== A fairly popular nonserious subclass, the [[Troll]]dier exists for one thing and one thing only: Market Gardner crits. This Soldier playstyle is wholly devoted to landing shovel-first onto an enemy from above, and as such revolves around that single weapon. You want to rocket jump across the map just to cave that Scunt's skull in with your trusty spade? This is how. The stereotypical Trolldier goes all-in, taking the Rocket Jumper and Mantreads in order to focus solely on dealing damage by landing on the enemy. The Mantreads also provide more air control, which experienced Trolldiers use to deadly effect. Other Trolldiers take a shotgun as a backup or even take a rocket launcher that does damage at the cost of weakening their health every time they attempt a Garden. It's only considered good form to use the B.A.S.E. Jumper if you're a newfag that's either inconsistent with timing swings or still learning how to rocket jump. <u>Pros</u>: *A Market Gardener crit can one-shot a ''lot'' of classes or pick off any that have taken sufficient damage to have the same or less health than the damage a Garden puts out. *As with regular Soldier, you can move quickly around the battlefield with your rocket jumps. *If using the Mantreads, a missed Garden can become a source of [[lulz]] instead if you manage to [[Mario|Goomba stomp]] your target despite missing the swing. *If you become a B-hopping god, you can extend the time you have to land that crit by virtue of [[Derp|the game not realizing you've touched the ground]]. <u>Cons</u>: * Trolldier actually requires a good amount of skill, because you a) need to know how to rocket jump onto foes effectively and b) need to know how to time your Market Gardner swings to land the crit. *If you take the stereotypical loadout, you're foregoing any means of ranged defense. This makes failed 'Gardens extremely punishable since your only option is to try and jump away without dying. *Noobs using the B.A.S.E. Jumper are very much at risk of being shot down while trying to line up that shovel hit. *While less consistent to achieve, a Soldier getting a crocket will always outdamage you. *Noticeably weak against Heavies, for two reasons. **Heavies have the largest health pool in the game at 300 health. The Market Gardner, when it crits, deals 195 damage. Meaning that MG attempts will more than likely result in an alive but pissed off heavy who pelts you with minigun bullets. **Heavies, when they remember to look up, will absolutely stop you from MG'ing them due to the enormous damage and hitstun from the minigun. Enjoy hanging still in the air while your healthbar is reduced to nothing.
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