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===Discontinued Formations:=== {|class="wikitable mw-collapsible mw-collapsed" style="width: 95%" !colspan="3"|Formations: |- |style="width: 15%"|Name: |style="width: 70%"|Old Composition |style="width: 15%"|New Composition |- |Firebase Support Cadre | 2 unit of XV88 Broadside Battlesuits<br/> 2 units of XV104 Riptide Battlesuits<br/> '''Special Rules:''' *<div class="toccolours mw-collapsible mw-collapsed">'''Co-ordinated Firestorm:'''<div class="mw-collapsible-content"> Instead of firing independently in the Shooting Phase, all units in a Firebase Support Cadre can participate in a co-ordinated firestorm.When they do so all units from this Formation must shoot at the same target,resolving their shots as if they were a single unit - this includes the use of markerlight abilities.When resolving this Shooting attack, all firing models have the Tank Hunters and Monster Hunter special rules. </div> </div> |[[Squats|Squatted]] |- |Infiltration Cadre | 3 Pathfinder Teams<br/> 2 units of XV25 Stealth Battlesuits<br/> 1 unit of TX4 Piranhas<br/> '''Special Rules:''' *<div class="toccolours mw-collapsible mw-collapsed">'''Intervention Request Beacon:'''<div class="mw-collapsible-content"> If a unit from this formation is completely destroyed, you can activate the FormationĀ“s Intervention Request Beacons.If you do so all units you have remaining in Reserves arrive at the start of your next turn(there is no need to roll for them). </div> </div> *<div class="toccolours mw-collapsible mw-collapsed" >'''Neutralisation Lattice:'''<div class="mw-collapsible-content"> If a unit from this Formation inflicts three or more markerlight hits on a target unit in a Shooting phase,inflict a single seeker missile hit on the enemy unit in addition to placing the markerlight counters.Note that you do not need to roll for hit for the seeker missile,nor do you need to have a unit capable of firing the missile in range of the target(the missiles are fired by support craft flying high above the battlefield).</div> </div> |[[Squats|Squatted]] |- |Drone Network |1 unit of Drones |[[Squats|Squatted]] |- |Heavy Retribution Cadre | 1 unit of XV95 Ghostkeel Battlesuits<br/> 2 units of KV128 Stormsurges<br/> '''Special Rules:''' *<div class="toccolours mw-collapsible mw-collapsed">'''Optimum Fire Position:'''<div class="mw-collapsible-content"> You can reroll failed To Hit rolls if the target unit is within 12" of a Ghostkeel Battlesuit from this Formation. </div> </div> *<div class="toccolours mw-collapsible mw-collapsed" >'''Monsoon of Destruction:'''<div class="mw-collapsible-content"> If a unit is chosen as the target by at least two units from this formation in the same Shooting phase, that unnit cannot Run or move Flat Out in their next turn. In addition, such units must halve the result of any Charge rolls they make in the next turn(rounding fractions down).</div> </div> |[[Squats|Squatted]] |- |Assigned Air Caste Asset |1 AX39 Sun Shark Bomber or 1 AX3 Razorshark Strike Fighter |[[Squats|Squatted]] (Or rather integrated in the Air Caste Support Cadre) |- |Armoured Interdiction Cadre | 3 units of TX7 Hammerhead Gunships<br/> 1 unit of TX78 Sky Ray Gunships<br/> '''Special Rules:''' *<div class="toccolours mw-collapsible mw-collapsed">'''Interlaced Predictive Targeting:'''<div class="mw-collapsible-content"> Pick a point anywhere on the Battlefield at the start of your Shooting Phase.The point you pick is the centre of this FormationĀ“s Predictive Targeting Grid.You can re-roll failed To Hit rolls for attacks made by models from this Formation if the target unit is within 6" of the point that you picked. </div> </div> |[[Squats|Squatted]] |- !colspan="3"|Units/Formations introduced in:Kayon |- |'''(E)(Composite unit)'''Gunfort | 3 Tidewall Gunrigs<br/> <div class="toccolours mw-collapsible mw-collapsed"> '''Set up:'''<br/> <div class="mw-collapsible-content"> When setting up the Tidewall Gunfort,each Tidewall Gunrig must be placed within 6" of the Formation's other two Gunrigs.<br/> <br/> If you wish to move the Gunfort,then it must finish the move in the same configuration as it started.<br/> </div> </div> '''Special Rules:''' *<div class="toccolours mw-collapsible mw-collapsed">'''Coordinated Strike:'''<div class="mw-collapsible-content"> Once per Turn, a model firing a railgun from a Tidewall Gunfort can make a coordinated strike.If it does so,all of the railguns from the Gunfort fire at the same target unit using the modelĀ“s Ballistic Skill, and may not be fired separately in the same shooting phase.Railguns firing in a coordinated strike add 1 to their Strength if using submunitions and receive the Armourbane special rule if using solid shot. </div> </div> |[[Squats|Squatted]] |- !colspan="3"|Units/Formations introduced in:MontĀ“ka (Farsight Enclaves) |- |'''(E)'''Counterstrike Cadre | 1 Pathfinder Team<br/> 3 Strike or Breacher Teams in any configuration<br/> '''Restrictions:'''<br/> Each unit in this Formation must take a TY7 Devilfish as a Dedicated Transport<br/> '''Special Rules:''' *<div class="toccolours mw-collapsible mw-collapsed">'''Precision Guidance:'''<div class="mw-collapsible-content"> All units in this Formation that are shooting at enemies that are within 3" of an Objective Marker can re-roll failed To Hit rolls. </div> </div> *<div class="toccolours mw-collapsible mw-collapsed">'''Tactical Surge:'''<div class="mw-collapsible-content">In their first turn,or the turn they arrive from Reserve, all vehicles in this Formation are Fast vehicles. </div> </div> |[[Squats|Squatted]] |- |'''(E)'''Rapid Insertion Force | 1 unit of XV25 Stealth Battlesuits<br/> 3 units of XV25 Crisis Battlesuits<br/> 1 unit of XV104 Riptide Battlesuits<br/> '''Special Rules:''' *<div class="toccolours mw-collapsible mw-collapsed">'''Locked Coordinates:'''<div class="mw-collapsible-content"> The Stealth Battlesuits in this Formation must begin the game deployed on the battlefield. The rest of the forces in the Formation must be held in Reserve and arrive by Deep Strike. Any Crisis Battlesuits or Riptides from the Formation that choose to Deep Strike within 6" of this unit of Stealth Battlesuits do not scatter, and count all their weapons as Twin-linked in the ensuing Shooting Phase. </div> </div> |[[Squats|Squatted]] |- |'''(E)'''Ranged Support Cadre | 1 Pathfinder Team<br/> 3 units of XV88 Broadside Battlesuits<br/> '''Special Rules:''' *<div class="toccolours mw-collapsible mw-collapsed">'''Dedicated Spotting Teams:'''<div class="mw-collapsible-content"> Double the value of any markerlight counters placed by any of this FormationĀ“s Pathfinders if the counter is used by any of the FormationĀ“s Broadside Units</div> </div> *<div class="toccolours mw-collapsible mw-collapsed">'''Hidden Observers:'''<div class="mw-collapsible-content"> All Pathfinder Teams in this Formation have the Infiltrate and Shrouded special rules. The Shrouded special rule is lost by any unit that moves from its starting location (for any reason), and by any unit that makes an attack with anything other than its markerlights. </div> </div> *<div class="toccolours mw-collapsible mw-collapsed">'''Dedicated Support Units:'''<div class="mw-collapsible-content"> The Broadside units in this Formation can provide Supporting Fire for the Pathfinder Teams in this Formation at any range, as long as it does not exceed their weaponĀ“s maximum range. </div> </div> |[[Squats|Squatted]] |- |'''(E)'''Piranha Firestream Wing | 4 units of TX4 Piranhas<br/> '''Restrictions:'''<br/> One unit must only include a single Piranha - this is the Target Acquisiton Team (see below).<br/> '''Special Rules:''' *<div class="toccolours mw-collapsible mw-collapsed">'''Target Acquisition Team:'''<div class="mw-collapsible-content"> At the start of your Shooting phase, you can pick an enemy unit that is within 36" of the Target Acquisition Team and in their line of sight. All Piranhas from this Formation (including the target Acquisition Team) add 1 to their Ballistic Skill if they shoot at that unit in the Shooting phase, and also have the Tank Hunters special rule if the target unit is a vehicle. </div> </div> *<div class="toccolours mw-collapsible mw-collapsed">'''Rearm and Refuel:'''<div class="mw-collapsible-content">If all of the surviving models from a unit in this Formation are within 6" of a Table edge at the end of their Movement phase, the unit can enter Ongoing Reserves. When it returns to play, it does so at full strength with any damage repaired and seeker missiles replaced. </div> </div> |[[Squats|Squatted]] |- |'''(E)'''Ghostkeel Wing | 3 units of XV95 Ghostkeel Battlesuits<br/> '''Special Rules:''' *<div class="toccolours mw-collapsible mw-collapsed">'''Coordinated Attacks:'''<div class="mw-collapsible-content"> In the Shooting phase,add 1 to the Ballistic Skill of a Ghostkeel from this Formation if it shoots at a unit that has already been shot at this phase by any other Ghostkeel from this Formation.</div> </div> *<div class="toccolours mw-collapsible mw-collapsed">'''Networked Stealth Field:'''<div class="mw-collapsible-content"> Any friendly unit with the Tau Empire Faction that is within 12" of two or more units from this Formation has the Stealth special rule. If the unit has Stealth, it receives the Shrouded special rule. If it already has Stealth and Shrouded, it receives no additional benefit. </div> </div> *<div class="toccolours mw-collapsible mw-collapsed">'''Phantom Charge:'''<div class="mw-collapsible-content"> Enemy units cannot make Overwatch attacks against a unit from this Formation that is within 6" of another unit from this Formation when the Overwatch attack would be made. </div> </div> |[[Squats|Squatted]] |- |'''(E)'''Skysweep Missile Defence | 3 TY7 Devilfish<br/> 3 units of TX78 Sky Ray Gunships<br/> '''Special Rules:''' *<div class="toccolours mw-collapsible mw-collapsed">'''Command Override:'''<div class="mw-collapsible-content"> Sky Ray Gunships within 12" of the Formation's Devilfish in the Shooting phase can fire any number of their remaining seeker missiles.</div> </div> *<div class="toccolours mw-collapsible mw-collapsed">'''Early Warning:'''<div class="mw-collapsible-content"> As long as the Devilfish is not destroyed all units in the Skysweep Missile Defence formation receive a 5+ Invulnerable save against shooting attacks made by enemy Flyers, Super-Heavy Flyers, Flying Monstrous Creatures and Flying Gargantuan Creatures. </div> </div> |[[Squats|Squatted]] |- |'''(E)'''Ethereal Council | 3-7 Ethereals<br/> ''AunĀ“va or AunĀ“shi may be taken in place of Ethereals in the Council''<br/> '''Special Rules:''' *Fearless *<div class="toccolours mw-collapsible mw-collapsed">'''United Council:'''<div class="mw-collapsible-content"> The Member of the Ethereal Council form a single unit, and are treated as Characters rather than Independent Characters as long as least two member of the council remain alive.</div> </div> *<div class="toccolours mw-collapsible mw-collapsed">'''Fanatical Fervour:'''<div class="mw-collapsible-content"> The range of the Failure is not an Option special rule is incread from 12" to 24" for all of the models in the Ethereal Council that have the rule. </div> </div> *<div class="toccolours mw-collapsible mw-collapsed">'''Collective Elemental Power:'''<div class="mw-collapsible-content"> As long as the Ethereal Council has at least two members, it invokes all four elemental powers each turn instead of only one power per member. The Ethereal Council, and all friendly non-vehicle units that have the Tau Empire Faction within 12" of it, benefit from the effects of all four powers until the start of the CouncilĀ“s next Movement Phase. </div> </div> |[[Squats|Squatted]] |- |'''(E)'''Drone-Net VX1-0 | 4 or more units of Drones<br/> '''Special Rules:''' *<div class="toccolours mw-collapsible mw-collapsed">'''Collective Targeting Data:'''<div class="mw-collapsible-content"> In the shooting phase, add 1 to the Ballistic Skill of all Drones (including Drones that are not part of the Formation) as long as at least two units from this Formation are on the Battlefield.</div> </div> *<div class="toccolours mw-collapsible mw-collapsed">'''Enhanced Tactical Responses:'''<div class="mw-collapsible-content"> All Drones in this Formation have the Interceptor,Jink,Outflank,Precision Shots and Split Fire special rules. </div> </div> |[[Squats|Squatted]] |- |'''(E)'''Riptide Wing | 3 or more units of XV104 Riptide Battlesuits<br/> '''Special Rules:''' *<div class="toccolours mw-collapsible mw-collapsed">'''Coordinated Attacks:'''<div class="mw-collapsible-content"> In the Shooting phase,add 1 to the Ballistic Skill of a Riptide from this Formation if it shoots at a unit that has already been shot at this phase by any other Riptide from this Formation.</div> </div> *<div class="toccolours mw-collapsible mw-collapsed">'''Networked Reactors:'''<div class="mw-collapsible-content"> Each Riptide that is within 6" of another Riptide from this Formation can re-roll failed Nova Reactor attempts. </div> </div> *<div class="toccolours mw-collapsible mw-collapsed">'''Riptide Hailfire:'''<div class="mw-collapsible-content"> Once per battle, this formation can make a Riptide Hailfire attack. If it does so, any units from this Formation that did not move in their Movement phase can shoot twice in their Shooting phase, making each attack at a different Target if desired. Carry out the shooting attacks separately, one after the other. The unit cannot move in the Assault phase of the same turn. If a model uses Ripple fire in the turn in which it makes a Riptide Hailfire attack, it can fire the relevant weapon four times rather than twice. </div> </div> |[[Squats|Squatted]] |- |'''(E)'''Air Superiority Cadre | 3 AX3 Razorshark Fighters<br/> '''Special Rules:''' *<div class="toccolours mw-collapsible mw-collapsed">'''Air Superiority:'''<div class="mw-collapsible-content"> In the Shooting phase,add 1 to the Ballistic Skill of all models from this Formation shooting at enemy Flyers, Super-heavy Flyers, Jetbikes, Skimmers, Flying Monstrous Creatures or Flying Gargantuan Creatures.</div> </div> *<div class="toccolours mw-collapsible mw-collapsed">'''Hyperlinked Drone Network:'''<div class="mw-collapsible-content"> As long as at least one model from this Formation is on the battlefield, then at the start of the Tau Shooting phase the Tau player gains D3 markerlight counters that can be placed on any enemy units on the battlefield. </div> </div> *<div class="toccolours mw-collapsible mw-collapsed">'''Skywatch:'''<div class="mw-collapsible-content"> Units from this Formation automatically enter play from Reserves without a dice roll being made if there are any enemy Flyers, Super-heavy Flyers, Jetbikes, Skimmers, Flying Monstrous Creatures or Flying Gargantuan Creatures anywhere on the Battlefield. </div> </div> |[[Squats|Squatted]] |- |}
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