Editing
The Elder Scrolls
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Daedra=== "Not Our Ancestors" in Aldmeris and "Our stronger, better ancestors" in Dunmeris, the Daedra (singular: Daedroth, not to be confused with the crocodile-like Daedra called Daedroth) are the Et'Ada who did not partake in the creation of the world. Because they didn't quasi-suicide themselves to pour their essence into the world, their power is both more focused, but their power on Nirn is more limited compared to their Aedric counterparts. As such their powers are limited to the likes of curses and artifacts, and can only walk the realm in forms that severely limit their powers (or so they say). Daedric Princes instead have their own singular realms, the Realms of Oblivion. A Daedric Prince is Omnipotent within their realm, because it is part of them and their mind. Their own realms are made out of them, similar to how Nirn is made out of Aedra; the Daedra are still fully alive and have much greater control over their own realm, but the tradeoff is that each realm is pretty small. Despite serving as the setting's "devils" (in that the word Daedra pretty much means Devil), they are not all completely evil. They range from "hates undead" and "wants to hunt dangerous game" to "prince of destruction" and "king of [[rape]]". Even if they are benevolent at times, the Daedra are not to be trifled with and are very dangerous. * '''Azura:''' The Daedra associated with periods of change, twilight in particular, and magic and prophecy. Allegedly Nocturnal's sister, and one of the few Daedra not to be considered evil, though she is intensely prideful and easily aggravated, treating the Dunmer with a character not unlike how Old Testament Yahweh treated the 12 tribes of Israel. Azura is worshipped by the Dunmer and Khajiit, though she had a mutual hatred for the Dwemer. Her realm of Oblivion is Moonshadow, a beautiful place of silver cities, gardens, and perpetual twilight. Her artifact is Azura's Star, an item which can hold the souls of living creatures. If this sounds like the soul gem items found across the series, it is, but Azura's Star is a max capacity soul gem that doesn't get consumed upon use, and is thus reusable. * '''Boethiah:''' The Daedra associated with deceit, ambition, treachery, competition and sedition. Goes hand in hand with Mephala and is basically her louder sibling. Despite sounding like some kind of fucked up noble, Boethiah often takes the appearance of a patrician warrior (can be female, but usually male), and enjoys inflicting mayhem and bloodshed on mortals. Regarded by the Dunmer, either through worship or hatred. Some versions of their origin tale have all sorts of scholarly pursuits emerging from their teachings. Their realm is Attribution's Share (also known as Snake Mount), a place of [[Tzeentch|labyrinthine policies and betrayals]]. Their artifacts are Goldbrand, a high-end katana, and the Ebony Mail, high-end armor that cloaks the wearer in shadow and causes poison damage to those around them. *'''Clavicus Vile:''' The Daedra associated with wishes and pacts. He's the asshole genie who ensures that all the wishes and pacts are twisted so he comes out on top, usually while gaining the soul of the one foolish enough to deal with him. He appears as a jovial fellow with horns sprouting from his forehead, and is usually accompanied by '''Barbas''', a dog who holds half of Clavicus' power and functions as his conscience. His realm is the Fields of Regret, which, despite its name, is a tranquil countryside, dotted with cities of glass and ornate buildings. His artifacts are the Masque of Clavicus Vile, which makes its wearer more popular and likeable, and the Bittercup, a cup that enhances the owners strengths, while also exacerbating their weakness's. *'''Hermaeus Mora:''' The Daedra associated with fate and forbidden knowledge. Supposedly the sibling of Mephala, he seeks to gather and obtain as much knowledge as possible. He often appears as a collection of eyes, tentacles, and pincers. [[Call of Cthulhu|Proper Lovecraftian motherfucker]]. His realm is Apocrypha, an endless library filled with and made from books of forbidden knowledge, with seas of ink, alien geometries, and tentacles everywhere. His artifacts are the Black Books, which transport their reader to Apocrypha and can grant access to forbidden knowledge, and the Oghma Infinium, a tome that can allow one to achieve near-demigod level abilities. *'''Hircine:''' The Daedra associated with hunting and therianthropes. He created the many werebeasts that exist in Tamriel, and claims their souls upon death. He appears either as an animal or a man with the horns of a deer, unless he appears as a deer. His realm is the Hunting Grounds, a place of dense woodlands and vast grasslands, inhabited by daedra, beasts, and therianthropes, where werebears and Nords hunt by day, and Hircine along with a pack of werewolves hunts by night. His artifacts are the Saviour's Hide, a hide cuirass that makes the wearer more resistant to magic, and the Ring of Hircine, a ring that allows one to transform into a werewolf, if not already a lycanthrope, and lycanthropes to control their transformations. Unless they stole it, in which case the ring fucks them over by forcing them to transform at random. *'''Malacath:''' The Daedra associated with orcs, [[goblin]]s, [[ogre]]s, curses, and outcasts. ''Definitely'' a good daedra if you happen to be an Orc, but to other races he's benign at the best of times (although he's never outright malevolent to the degree of Molag or Mehrunes). He technically is not a daedric prince (and the other daedric princes don't count him as one of them, which is fitting for a patron of outcasts) because his origin makes him an aedra, but he often is counted as a daedric prince because he rules over a realm of Oblivion. Originally he was '''Trinimac''', one of the ancestor spirits of the Altmer, who was eaten by Boethiah and then shat out as Malacath, though he says the story is too literal minded, and there are those who say that Trinimac and Malacath are two separate deities. He appears as a muscular orc wielding a heavy weapon. His realm is Ashpit, a realm of dust and ash, dotted with palaces of smoke and gardens, where levitation and magical breathing are necessary to survive. His artifacts are the Scourge, a mace that banishes all daedra that make contact with it, and Volendrung, a Dwemer made warhammer. *'''Mehrunes Dagon:''' The Daedra associated with destruction, revolution, change, ambition, and energy. One of the more evil daedra, of whom little is known, and the antagonist of ''Battlespire'' and ''[[The Elder Scrolls IV: Oblivion|Oblivion]]''. He appears as a red-skinned giant with four arms, carrying a two-headed axe. His realm is the Deadlands (no, not [[Deadlands|that one]]), a hellscape of scorched, volcanic islands and ruined structures amidst a sea of lava, with hostile life living on the islands. He once was a good guy before a curse was put on him by Alduin for interfering with his devouring of the world. His artifact is Mehrunes' Razor, a dagger that has a [[Vorpal Sword| small chance of instantly killing whatever it cuts]]. *'''Mephala:''' The Daedra associated with spiders, webs, [[Tzeentch|lies, secrets, plots]] and murder. Sibling to Hermaeus Mora, the Dunmer worship her as one of the "Good Daedra", with her having taught them the arts of stealth and assassination. The Morag Tong, the assassin's guild in Morrowind, worships her through murder. She often appears as a female of some form, but sometimes appears as a male. Her realm is the Spiral Skein, a wheel-shaped realm, with her palace in the middle, and the space between the "spokes" dedicated to one of eight sins. Her artifacts are the Ring of Khajiiti, a ring that makes its wearer faster and harder to detect, and the Ebony Blade, a life-leeching katana. *'''Meridia:''' The Daedra asssociated with light and the energies of living things, and one of the few non-evil Daedric Princes. She was originally believed to have been one of the Magna-Ge, the spirits that followed Magnus to Aetherius, but was cast out for consorting with daedra, eventually creating her realm by bending and shaping the light of the sun. She hates all undead with a passion, and usually rewards those who destroy them. She either appears as an orb of light, or a blonde-haired woman in a gown. Despite all this, she generally does not command popular worship due to her haughty, bitter and aloof manner, stemming from her exile from the magna-ge. The last time she threw her support behind a mortal race She made the mistake of being the patron of the Heartland High Elves of Cyrodil, who were into human slavery and were generally tyrants. They ended up being near exterminated. There are hints in the lore that Molag Bal is obsessed with her and caused her fall from heaven. Her realm is the Colored Rooms, a cross between a coral reef and a field of floating stones, strewn with colorful trails of dust/clouds. Her artifacts are the Ring of Khajiiti and the Dawnbringer, a sword that burns the undead and upon killing them makes them explode. *'''Molag Bal:''' The Daedra associated with domination, enslavement, rape, and vampires. Quite inarguably the most evil of the Daedric Princes, as he simply desires to harvest souls of mortals by inciting strife and discord among them. He also created the first vampire by raping a Nedic woman. He appears as a monstrous being of varying appearance, but usually has horns and hooves. His realm is Coldharbour, which is an apocalyptic and desolate reflection of Nirn where the air is freezing, every wall is smeared with blood and shit, and there are charnel houses and slave pens as far as the eye can see. His artifact is the Mace of Molag Bal, a mace that drains the energies of those it hits and traps their souls upon death. Main antagonist of both the original game and Elder Scrolls Online, with Mehrunes Dagon basically stealing his invasion plans. Seriously Mehrunes invades Nirn in the same ways in the same order. *'''Namira:''' The Daedra associated with ancient darkness, revulsion, and cannibals. Not much is known of her, other than she's associated with anything revolting, and her followers prefer to live in dark and squalid conditions. Her realm is the Scuttling Void, of which nothing is really known about. Her artifact is the Ring of Namira, a ring that boosts one health after cannibalizing a corpse, or reflects damage back onto the wearer's attacker. *'''Nocturnal:''' The Daedra associated with darkness, night, luck and thieves. Most thieves in Tamriel revere her to some degree, for obvious reasons, and the Thieves Guild reveres her as their patron. She appears often as a dark-haired woman in a hooded gown, accompanied by ravens. Her realm is Evergloam, a realm in perpetual twilight, consisting of a primary plane and constantly shifting pocket planes. Her artifacts are the Skeleton Key, a key/lockpick that can open anything from locks to portals to one's hidden potential, the Gray Cowl of Nocturnal, a cowl that hides the wearer's true identity and makes him a better thief, and the Bow of Shadows, a bow that can turn its wielder invisible. *'''Peryite:''' [[Nurgle]]'s less-jovial cousin, this is the Daedra associated with tasks, pestilence, and natural order. Peryite is considered one of the weakest Daedric Princes (not that ''any'' daedric prince can be called "weak" by mortal standards), and is charged with keeping the lower realms of Oblivion and the lesser daedra in line. He often appears as a green, four-legged dragon, but sometimes appears as ghostly apparitions of vermin. His realm is The Pits, which resembles Molag Bal's Deadlands in its landscape. His artifact is the Spellbreaker, a Dwemer shield that can reflect magic. *'''Sanguine:''' Basically just a less-rapey or /d/isgusting [[Slaanesh]]. The Daedra associated with hedonism, debauchery, indulgence, and revelry. He's often depicted on seals and signs of brothels and whorehouses. He appears as a portly dremora, with a bottle in one hand and a whore in another. His realms are the Myriad Realms of Revelry, countless pocket realms that are fashioned to meet the needs and demands of their visitors. His artifact is the Sanguine Rose, a rose-shaped staff/staff-sized rose that summons a dremora to fight for its owner. *'''Sheogorath:''' Everyone's favorite, this is the lolrandom [[Chaotic Stupid]] Daedra associated with madness and creativity. There are many stories and legends about him, like how he invented music from [[Rip and tear|the body parts of a woman he killed]] and how he trolled every one of the other Daedric Princes at various points. He appears as an elderly, well-dressed gentleman with a nice beard and a cane. His realm is the Shivering Isles, a landmass surrounded by islands that's divided in two, to represent both shades of madness. His artifact is the Wabbajack, a staff that does something completely random when used. He is distinguishable from other daedra by the fact that Old Sheogorath was basically a result of Jyggalag getting his ass kicked by the other daedric princes and New Sheogorath was mortal at one point. The Hero of Kvatch is named the new Sheogorath by a grateful Jyggalag once his curse is lifted, and going by Sheogorath's dialogue in ''Skyrim'' as well as him fondly remembering his other adventures back then, this event is canon. **'''Jyggalag:''' The [[Lawful Stupid]] Daedra associated with logic, order, and deduction. Originally, he was the most powerful of the Daedric Princes, but the others cursed him to become Sheogorath, who represented everything he hated. The curse did allow him to return at the end of every era, leading the event known as the "Greymarch" and obliterating the Shivering Isles only to revert back to Sheogorath and start the process all over again. This seemingly neverending cycle of torment finally ended when Sheogorath managed to lure the Hero of Kvatch to the Shivering Isles and successfully train them to halt the Greymarch and take up the mantle of Madgod. By the end of the Shivering Isles expansion, Jyggalag is defeated by the protagonist, thus finally lifting the curse. He then heads off to parts unknown, but not before naming the Hero of Kvatch as the new Sheogorath. He has yet to make a reappearance in the games despite his DLC being canon. He appears as a giant, gray knight wielding an XBOXHUEG fuckoff sword. *'''Vaermina:''' The Daedra associated with dreams and nightmares. One of the more evil daedra, with some saying that torture also belongs to her sphere of influence. She appears as an old woman in a robe, wielding a staff. Her realm is Quagmire, a nightmarish realm where Vaermina draws the minds of mortals, collecting their memories and leavings nightmares in return. Her artifact is the Skull of Corruption, a staff that creates a clone of the target, who then attacks its original.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information