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The Killer of the Maze
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====Tyranid Assault phase==== During the Tyranid Assault phase, if it's present on the board, the Blind Horror can charge at the imperial models. To do so, the Blind Horror must be up to two Tiles away from the one the targets are on. When charged, a model can fire overwatch, all models on the tile can take part in the action, even those who are on a different tile but can still see the one that is being targeted. When resoling overwatch, every model can fire as if was taking a '''Fire''' Action and assume that the Blind Horror is only 1 tile away from the targeted models as far as weapon ranges are concerned. When making overwatch, a model's BS characteristic becomes 5+, unless the Blind Horror began its Assault 1 tile away from the model firing, in which case it becomes 4+ instead. If the party manages to allocate at least four wounds on the Blind Horror, the charge fails and the creature instead retreats by three Tiles towards the nearest Vent opening or black end (and it can even exit the board from them if the movement allows it). If the charge is successful, move the Blind Horror on the Tile it charged while the Imperial player rolls armor saves for all models present on it. If the roll is passed the model escapes unharmed but loses 1 Morale point; if the roll is failed the model takes one wound and loses 2 Morale Points, but if the roll was a 1, it takes two wounds and loses 2 Morale Points and suffers an Injury. The controlling player must roll a D6 and apply to the model the result found in the table below. Once all the wounds have been resolved, move the imperial models one Tile in the opposite direction of the Blind Horror; if there is no Tile in that direction move the models one Tile past the Blind Horror, but each one of them must pass another armor save or take damage as stated above. '''Injuries:''' When a model suffers an Injury, roll D6 and consult the table below, the effect rolled then applies. Injuries can be removed by the use of a Medkit. Keep note of every Injury a model receives until it is healed unless the Injury is a "Miraculous Escape". Injuries are cumulative, and if a model double of the same Injuries, discard those and replace them with an Injury 1 higher on the Injury table (ex. a model has a Concussion, then rolls on the Injury table again and rolls for another Concussion. The model loses both instances of Concussion and is affected by Bloodloss instead. {| class=wikitable |- valign=top ! Number !! Name !! Description !! Effect !! Notes |- | 1 || '''Miraculous Escape''' || ''The soldier has stumbled back from being hit. Amazingly they are injured but it is nothing a medkit won’t fix, assuming they can escape the follow-up assault.'' || The affected model doesn't suffer any additional effects. || - |- | 2 || '''Shock''' || ''The assault has left the Blind Horror’s target stunned as they stumble away to safety. Another soldier shouts at them to move, but their ears are still ringing and will require time to readjust.'' || The affected model loses 1 additional Morale point. || - |- | 3 || '''Concussion''' || A blow to the head has rendered this trooper a blubbering mess, making them almost worthless in a firefight. || A model with this Injury has to subtract 1 from all his hit rolls. || - |- | 4 || '''Bloodloss''' || ''A major artery has been opened up, spelling impending doom for the hapless target. They can still fight, but it is only a matter of time before they lose too much vital fluid to continue.'' || A model with this Injury can only perform one action during the Action phase and has to subtract 1 from all his hit rolls. || - |- | 5 || '''Life-Threatening Injury''' || ''The wound will most likely be fatal, but the soldier will live, however temporarily...'' || A model with this Injury may not take any action until it is cured. At the end of each turn, this model loses 1 wound. || - |- | 6 || '''Mortal Injury''' || ''The wound is deep and certainly fatal; unless treated immediately the victim will suffer a painful death.'' || The effected model is instantly slain unless a model on the same Tile is in possession of a Medkit. If so, the model may choose to expend the Medkit to cure his wounded comrade. The Medkit is lost and the model doesn't recover any wounds; then, treat this Injury as '''Bloodloss''' instead. || If the '''Medkit''' is used by a {{W40kKeyword|Medic}} they may not gain any benefits from their '''Medical Expert''' special rule. |}
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