Editing
Through the Breach
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Races= Races are not something expansive in the world of Malifaux, as Earthside we only have Humans, and Breachside only the Neverborn (yet to be released as a playable race in-game, but will drop with the future supplement 'From Nightmares') and the Gremlins (who themselves are ''technically'' a Neverborn sub-race). Despite there only being 3 races, Through the Breach also offers additional playable 'races'. Invested, who are literally robots that woke up one day and Stitched, undead who haven't quite planned to move on to the afterlife just yet. ''Above the Law'' also introduced a variant human starting point, where the character already has ties to the Guild. We get one new race per expansion book, abd each book comes with a unique set of Destiny readings, with the last card providing flavour, a Talent or a Skill. (This rule applies to any character choosing their Destiny from the same book regardless of Race, however it is discouraged to have humans use the ''Into the Bayou'' Destiny line, and gremlins/neverborn from using the ''Above the Law'' line. Of course if you want a unique backstory that's up to you and your FM) {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | <strong>Human</strong> |- | Regardless of where they've come from, the human race has banded together as their circle of racism has expanded to other-worldy species. Humans don't get much outside of their Station (homelife, typically their parents' jobs), but obviously have the best standing with other humans and are more readily permitted to have access to public zones. The bonus card flip for an Earth-side citizen is called the Station card, and gives them an extra skill rank which is linked to their parents' work life. |} {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | <strong>Invested(Constructs)</strong> |- | Constructs, albeit with a little more sentience than their regular walking toaster cousins. Invested are usually pure robots, but depending on character creation flips can end up with a partially organic body. They'll be treated as objects rather than people, but are built to last. You can't be healed with medicine, and need someone with ''Artefacting'' to fix you. The bonus card for Constructs and Humans wishing to flip on the ''Into the Steam'' Destiny reading is the Allegiance card, showing who you're the /employeeproperty of. |} {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | <strong>Stitched(Undead)</strong> |- | Ever wanted to play a zombie? Feel free! Be careful though, being undead is not exactly going to do you many social favours! You can't be healed with medicine, and need someone with ''Stitching'' to fix you. The card flip here is known as your 'Brush' card to find out what caused your death. |} {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | <strong>Kin(Gremlins)</strong> |- | The Gremlins of Malifaux are small goblinoid hillbillies with a flattened bump where their noses should be. They're actually amazing at keeping the genome alive (though with the amount of *ahem* ''family relations'', that genome might have an extra toe or three). Gremlins aren't technically all outlawed, but with the amount of them that steal from humans no-one would bat an eye if a gremlin pup took a bullet, and there's always someone willing to pay for their corpses. For Kin, (and any Bayou-born human) your Conflict card allows you to gain a double-edged racial talent that often has a strong buff, but equally annoying fault that adds some great comic relief elements to the game. |} {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | <strong>Human(''Above the Law'')</strong> |- | Humans who have found themselves in the employ of the largest organisation either side of the Breach. The last card for the Guild employee is the Division Card, which surprise surprise denotes which department you work in. You do still gain a skill buff like the normal Human. Lastly you also gain a 'Vice', as it's not likely a person is completely innocent when being hired by the Guild. |} {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | <strong>Twisted(Neverborn)</strong> |- | Placeholder for the Neverborn playable race when ''From Nightmares'' is released. It's likely that the unique flip will link to the particular strain of Neverborn the character is, but only time will tell. |}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information