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=== Injury and Death === The spinning of dice while creating the 4 simultaneous turns causes the game to travel 4 Times the distance of a non-rotating game. Sum-up the axis tilt of those 4 simultaneous turns and divide by 4 to discover a perfectly vertical axis which represents the perfection of death. Though you only see the map tilt, in-game, you should recognize that the map has a perfectly vertical axis over all. The straight line on the heart monitor equates to the perfection of death. The oscillation or imperfection of that straight line, represents the imperfection of all PCs - depicted in Nature's Harmonic Time Cube. Without Time Cube, your character is voided. Dice All gameplay is done by rolling a cube, which gives a result of 1 through 4. (6 sides constitutes a sextet -- not a Cube. Rules that say a Cube has "6 sides" with no top & bottom induce an evil curse that pervades all role-playing games.)
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