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Total War: WARHAMMER
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=Climates= <div class="mw-collapsible-content"> Also being added to the second game is a climate and habitation system. CA considered the regional occupation in Total Warhammer 1 to be a little too rigid and has introduced a more lax approach to new settlements. These will be ported over to the Mortal Empires campaign as well thus bringing peace to map painters everywhere. There are 11 different biomes in the game. They are: '''Chaotic Wasteland:''' Norsca and beyond. '''Desert:''' Araby and the lands of the dead. '''Frozen:''' Half of Naggaroth. '''Jungle:''' Lustria and parts of the Southlands '''Magical Forest:''' in the Southlands. '''Mountains:''' The spine of Sotek and Southland's segment of the World's Edge mountains. '''Ocean:''' The Galleon's Graveyard. '''Savannah:''' Middle Southlands. '''Temperate:''' Regular settlements. '''Temperate Island:''' Ulthuan. '''Wasteland:''' Parts of Naggaroth. Each race has 3 tiers of suitability that is provided by the biome. ::'''Suitable''': Ideal climate/biome to settle in. ::'''Unpleasant''': Buildings are more expensive, take longer to build and return less money. ::'''Uninhabitable''': Probably not worthwhile for economic reasons (unless it has a trade resource), but you can still hold it for strategic reasons such as keeping other factions from claiming it. Unit replenishment and build times are increased severely and there is a high public order penalty for holding it, requiring an army to serve as a long-term peacekeeping force lest it goes into rebellion. The terrain is also radically different from the old world, consisting of pristine beaches, steaming jungles and blistering deserts. Included of course is the magical eternal land of Ulthuan and the bitter and icy moors of Naggaroth. One thing that divided the player base during the first game was the limited regional occupation. Unlike previous Total War games you cannot conquer the entire map, in Total War: Warhammer the Dwarfs and Orcs can only conquer the Badlands and mountain regions, likewise the Human factions and Vampire Counts can conquer anywhere except the Badlands, Norsca, Athel Loren and mountain Regions Chaos and Beastmen can't conquer anything. They are "Horde" factions which means they can't take over any regions just raze them and set up camps in the ashes. The only faction that can conquer everything is the Wood Elves. This has caused people following the game to argue over whether regional occupation is lore accurate or not. Due to this controversy, CA sidestepped the issue by making sure there was a mod to allow conquest of all sites on launch day. With the coming of the second game, this system is changing. Factions in the second game (and all in the combined mega-campaign) will be able to conquer anywhere, but settlements outside of "preferred areas" will be far more limited in what they can do. Other generally-agreed-upon issues in the otherwise most-popular entry of the [[Total War]] series are sieges, which use a very limited amount of maps that are going to be very cramped with one full army attacking a fortified town, let alone more, ''will'' get dull fast, and feature pretty-nutso defensive towers of a limited fire-arc but insane range - seriously the maximum is like as far as the outside of the map [[Rage | and can hit artillery]] - and firepower that's going to guarantee at least some units will get totally fucked up before you can land on the walls to neutralize them unless you've got siege towers for every unit; and the pretty-randomized trait-gaining system which can lead to baffling canon defilement like Volkar the Grim realizing he [[What|likes Chaos]] after slaughtering a bunch of them or Grimgor wanting to be a farmer (though that one's at least funny). Thankfully, CA made the trait system far more transparent in the second game. While you can still have Volkmar the Grim go mad after seeing the power of Chaos, it only takes place if he spends a massive amount of time in regions with chaos corruption. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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