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==Legendary Lords and Subfactions== *'''[[Karl Franz]]:''' So Franz is your beatstick Legendary Lord and my lord is he good at his job. Thanks to his items he is widely considered one of the best non mage lords in the entire game. First off, Deathclaw is able to give him control of the skies and once you have it it should be what he's on for the entire game, campaign or multiplayer. Ghal Maraz also gives him +16 anti large and armor piercing, making him a damn scary monster killer, and wields the Riekland Runefang, which grants an AOE leadership and attack buff to his troops. Combine that with fear and terror and Franz can be a goddamn nightmare for a lot of factions to deal with. His only real weakness is that if your take him you're pretty much forced to being a Lore of Life mage due to how squishy he is. Aside from that, damn good choice for campaign and multiplayer. *'''[[Balthasar Gelt]]:''' So Gelt is not only the only lord level mage you have, he's also your only access to the Lore of Metal. The Staff of Volans gives you a crazy amount of magic to play with, meaning you can get quite a few castings of Final Transmutation off in order to delete blobs. Plus, the fact that he can ride a Pegasus means he is decent at keeping himself out of trouble, though if someone gets their hands on him he's probably going to be in trouble. All in all he's a decent pick in multiplayer, especially against heavy armor or factions who love to blob, but there are just better options for you. In the campaign, he can get some crazy buffs to magic, armor, and artillery. Also memes. Lots of memes. Starts in [[Solland]] and not penalize for spreading into the mountains, so lots of non-"allied" factions to expand into. *'''[[Volkmar the Grim]] (DLC):''' So if you want at least a semi-decent chance at winning the infantry fight, you got to bring Volkmar. On his War Altar of Sigmar, he can be a crazy powerful lord to assist your state troops. While you may see his lack of armor-piercing and wonder how the hell he's going to deal with armored troops, remember that it's his abilities that make him so good. He's got a buffed version of Shield of Faith and Soulfire meaning he can really buff up your infantry troops and deal with blobs fairly well, on half the cooldown normal Priests and Arch-Lectors have too. In the end, though, Jade Griffon is what makes him so amazing, as replenishment makes him ungodly hard to kill. Combine that with the fact that he can cast Banishment twice with no winds of magic use, and you got a buffing, blob destroying beast who can turn your infantry fights from a surefire loss to a possible win. In the campaign he's an alternative to Franz with a focuses on making a single Flagelent death stack possible. *'''[[Boris Todbringer]] (DLC....Kinda):''' So our boy Toddy has an odd way to unlock him. You'd think he'd be the FLC choice for the Empire but no, CA did something kind of stupid. He could only be unlocked after beating the Eye for an Eye campaign you get when you buy Call of the Beastmen in game 1, and even then only in custom battles and multiplayer. Meaning you have to buy the Beastmen DLC, complete a crappy mini campaign and then you can bring Toddy to multiplayer but not make him playable on campaign. Yeah it's pretty dumb, thankfully you can find mods that only need to be used once to permanently unlock him. At least if you play the second game it's not gonna ask for the mini campaign (But he still remains unavailable as an LL choice on Mortal Empires, why CA, why). Good news is Boris is pretty good in combat. His runefang gives him passive regeneration meaning that while he doesn't do as much damage as Franz, you don't have to babysit him nearly as much. Still has terror and a good leadership and melee capabil bomb ability, so can be very good against low leadership faction. *'''[[Markus Wulfhart]] (DLC):''' Markus is your choice if you love kite builds but are too manly to be an elf. With vanguard, stalk, nets and TWO different sniping abilities he can take a large target and burn it down pretty darn fast. Armor-piercing anti large means he like fighting factions that rely on big armored monsters, so if you're against someone who loves them, he will do wonders. His biggest problem is his lack of mount options meaning that he is pretty prone to getting gooned out and dying to any decent melee character who realizes he can't get away. He can do some great damage and help out your skirmishers with nets and buffs, but if your opponent wants him dead it's honestly not that hard for them to get him that way. His campaigns place him in [[Lustria]], where he wages a war of "colonization" against the lizardmen. As his underpowered forces escalate the conflict with the dinosaurs with [[lascannon|friken laserbeams]], your backers will ship you reinforcement to further their interests, letting Wulfhart play with late tier units very early in the game. In Vortex he is also gearing up with his fight with [[Nakai the Wanderer|Nakai]], Gathering up and leveling 4 special heroes to tip the scales in the climactic battle between two hunters.
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