Editing
Total War Warhammer/Tactics/Norsca
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Lords== ===Legendary Lords=== It's worth mentioning here that the Norscans have the ability to force any other Norscan faction leader into a confederation, provided you beat them in a battle. Considering how everyone starts clumped together in the northern edge of the map, You'll usually end up with both legendary lords under your control very early in the campaign. *'''[[Wulfrik the Wanderer]]:''' The face of the race and a dedicated character duelist. He comes with three things that makes him incredible. First of all, the dude gets to ride a friggin war mammoth, which allows him to rampage across the lines of infantry and flatten all in front of him. Next is his ability Hunter of Champions, which allows him to severely debuff the speed and stats of enemy characters which makes it easier for him to beat the shit out of them. Finally is Seafang, or as it's known, "The Lore of Boats". This summons his ship which acts as a line spell and flattens anything it hits. This not only makes him great at character killing but also a great infantry blob killer. :: In the campaign he is focused on enhancing Marauder and Mammoths units. Almost universally regarded as the better choice for starting a campaign because his focus is on your most basic units and your most powerful ones. Even if you prefer Throgg in combat, you can quickly force him into a confederation and reap the benefits of the World Walker tribe. *'''[[Throgg]]:''' The Troll King and a dedicated battering ram. He does a lot of damage up and has regeneration, allowing him to brawl with most other lords without fear. However, he is a large target and as such is vulnerable to ranged attacks and all manner of anti-large weaponry. He also has 3 uses of a fairly accurate and long ranged Copious Vomit attack for some minor sniping ability. In the campaign any army he leads is completely immune to attrition, making him a good leader for a spearhead force to plunge into dangerous terrain. :: His campaign gives bonuses to trolls, wolves, and non-mammoth monsters. Sounds good, but those are all specialized units meant to supplement a larger army of marauders. His greatest strengths are his physical combat prowess and his attrition immunity, neither of which has anything to do with his subfaction. Generally it's better to start with Wulfrik and confederate into Throgg to get the best of both worlds. *'''Azrik the Maze Keeper:''' A Lord of Change only available in the campaign by devoting yourself to [[tzeentch|the Eagle]]. Azrik is immediately recruited at maximum level and draws from the lores of death and metal. He's a beast in melee and spell-casting, but his size makes his an obvious target for enemy ranged units. **In IE, Azrik is now a pure Lore of Tzeentch caster and functions like a normal Exalted Lord of Change with a couple oddities. His stats are actually okay for an Exalted Lord of Change in melee (maybe being Norscan just makes him fightier), he lacks barrier, but he has retained Unbreakable, meaning he won't de-materialise like other demon units. *'''Burplesmirk Spewpit:''' An Exalted Great Unclean One that you get for devoting yourself to the [[nurgle|the Crow]]. Functionally identical to a regular Nurgle Exalted Great Unclean One only leading Norsca this time. Comes with the Lore of Nurgle, and the passive healing plus Fleshy Abundance is a huge boon to the otherwise healing-less Norsca. ===Generic Lords=== *'''Marauder Chieftan:''' Your only generic option, and he's essentially Wulfrik only without Seafang or Hunter of Champions. You know, the things that make him really good? On his own, he's a generic combat character for the majority of the campaign. What saves him from overall mediocrity is the fact that you can put him on a Mammoth and have him run rampage all across the battlefield. He's one of those lords who can be great but needs investment in campaign and additional funds in multiplayer in order to really make him worth it.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information