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==Legendary Lords and Subfactions== *'''[[Mannfred von Carstein]]''': the Legendary vampire Caster Lord himself, having the blender power of an already impressive normal vampire lord plus the full selection of Lore of Vampire and Death. Mannfred is the epitome of a Hybrid Lord; he already starts with a discount Arcane Conduit, and the additional magic power from this alone makes him easily on par with Teclis and Morathi. Unlike these two though, he also is a terrific melee combatant, especially when mounted on a zombie dragon. His access to two full lores is rare and exceptional, plus death and vampires are some of the best lores. : Mannfred starts in Sylvania proper with Castle Drakenhof. Starting as him can be a bit tedious, as your close proximity to no less than 4 different major order factions that really hate your guts (Reikland, Karaz-a-Karak, Karak Kadrin and The Golden Order) and the shit economy of the VC combined with ludicrous amounts of money your high tier buildings cost, make sure that you have a pretty bad time on Mortal Empires. Try not to push too aggressively into the Elector Counts that surround you, sow your Corruption and you should be fine, but always try to play it safe. *'''[[Heinrich Kemmler]]''': Would be the worst legendary lord if not for the fact that he can summon Krell. not much to say in MP except he is a necromancer that can summon a strong Wight King and if you pay more, can make your side win an engagement and not immediately die. : more interesting in campaigns as he is far removed from the vampiric cluster of Sylvania to spread mayhem to [[Bretonnia]] and [[Reikland]] from Castle [[Drachenfels]] in the Grey Mountains. He starts with two ghost units, has a good relationship with chaos, doesn't need to roll out the corruption carpet to move and improved recruitment of necromancers heroes. *'''[[Helman Ghorst]]''' (DLC): He would have been the game's first legendary hero if CA had figured out earlier on how that would work, but he is an alternative starting lord for Sylvania. Despite Kemmler's street cred, Ghorst is actually the best and only necromancer lord you should consider in MP. Has Regen for protection and should always be on his special Lodestone corpse cart to give out his buffs to his troops and passive DPS. What makes him even more worth the cost is The ability to summon a unit of Grave guard or a Wight king instead of regular undead. All this and his price tag make him the best cost-effective caster choice if your trying to save money on a lord. : in the campaign, Ghorst is about bringing the zombie apocalypse into Warhammer Fantasy. His red line skills and research tree can buff zombies so much that he can bring a doomstack of nothing but zombies and still be able to grind Kugath and Greasus to dust in a war of attrition. *'''[[Vlad von Carstein]]''' (FLC): Vlad is perhaps the best melee lord in the entire game, across all factions. He combines a terrific statline with a decent mobility, even on foot, an absurd amount of ward saves that total up to the possible maximum of 90% ''The Hunger, Regeneration and a massive self-heal plus the Lore of Vampires on top of that''. Is there anything that he is weak to? Frankly, fire damage will put a significant dent into his defense line once his abilities are on cooldown as well as being tarpitted (although tarpitting isn't as effective against him as other lords, since he is easily able to slaughter any unit that gets thrown his way) or monstrous creatures, which can keep him busy for a considerable amount of time. Picking Vlad often means for your opponent to play around him and this is something you can and should exploit. Better if used as a second lord with Isabella in campaign, his faction benefits are very small (just slightly better campaign movement, vs Isabellas awesome bonuses). : in the campaign, he and Isabella will be almost as inseparable as the Sisters of Twilight due to their combat buffs when reinforcing each other. He leads one of the opposed VC factions next door to Mannfred's Sylvania. As your starting lord, he gives improved campaign movement and gives his personal army Siege attacker and army-wide Vanguard to not give the enemies time to mess with you. *'''[[Isabella von Carstein]]''' (FLC): the alternative starting lord for the Von Carstein campaign, giving big bonuses for vampire heroes. In MP she is A Vampire lord with supportive ability giving out improved Offence and Regeneration to herself and other units. Comes with numerous buffs to monster units. She gives way better campaign bonusses than vlad and you get him for free anyway so ALWAYS start with her. *'''[[The Red Duke]]''' (FLC, MP only): he is in the campaign but you have to confederate with Mousillon to use him. in MP he is more of a duelist lord then the Blood Dragon lord, with his El Syf hex making a target easy picking and cut though its Physical resistance in comparison to the Blood Dragon that is all in on only melee damage.
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