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===2nd Edition=== Printed in the ancient past of 1995, the first Tyranid codex brought the hive mind to the tabletop of 40k and instantly won over the hearts of a thousand vile xeno lovers. Or not. It's hard to tell as most of those original fans have since moved on to collect power armor armies or died from several decades of soul crushing disappointment. Either way, the codex was notable for including both Genestealer Cults and Tyranids in the same book. One of the most notable differences is that they look almost completely different to their "modern" (aka [[4th edition]] ) iteration, resembling something out of [https://en.wikipedia.org/wiki/Weird_fiction Weird fiction.] [[Tyranid Warrior]]s resemble giant turkeys, [[Carnifex| Carnifexes]] are bulky 4 scything armed screaming monstrosities, and instead of being a giant brain on a floating snake body, the [[Zoanthrope]] [[Wat|is a stubby humanoid bug person with a GIANT exposed brain forehead.]] This is likely a side effect of Tyranids initially being a faction that existed to merge several races from [[Rogue Trader]] into a single coherent faction (like the aforementioned [[Genestealer]]) as well as the setting in general finding its footing and identity. Tyranids had a reputation back then of being not only rare and expensive due to most of their range being metal, but also of being one of the [[Cheese|STRONGEST]] armies in the game. In spite of their limited unit roster Tyrands had all manner of upgrades, such as one that allowed a [[Carnifex]] to [[List of 40K Cheese| '''regenerate to full wound count with lucky dice rolls if it was killed''']]. Another example was the "Jones is acting strangely" card (spoiler: one of your opponent's infantry models explodes with the same blast effect as if he'd been hit by a Barbed Strangler). Finally, there was a fun little card that created a tiny, but very, VERY angry Tyranid lurker INSIDE one of your opponent's vehicles. For context, keep in mind that in 2nd, each vehicle position actually had a crewman in it, and these crewmen could individually be killed. Therefore this critter would, in theory, wait for the right moment to pounce out of its dark corner to claw the vehicle crew's faces off. While the lurker would almost certainly be killed, in the meantime the crew would be ''very'' distracted, which was especially hilarious if it managed to kill the driver when the vehicle was moving. Naturally this made Tyranids '''THE''' army for players to [[Butthurt|sperg on about how they were completely overpowered]] because they countered armies like the Space Marines and general Imperial factions with complete EASE. [[Robin Cruddace| And then one of them]] was given a job at GW and it all went downhill from there for the space bugs.
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