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== Reasons to Rock a Few Valkyries/Vendettas/Vultures == [[File:Valkyria.jpg|200px|thumb|right|A Valkyrie equipped with Hellfire Missiles.]] Valkyries are a means to deposit your 3 command squads with plasma/melta/flamers where and how you want them, and are a fair bit tougher than the Chimera. Vendettas are for all intents and purposes flying SM predators. Since SM Predators are Good now, this must logically mean the Vendetta is Better. The 12 model transport capacity just rubs it in. The Punisher Vulture on the other hand will get you assaulted in the street what with rocking an average of 15~ wounds on marines a turn by itself. The downside is, as always, the model's price. The Vendetta runs even pricier since you have to buy the twin-linked Lascannons in resin from Forge World (CASH FOR THE CASH GOD, DEBT FOR HIS DEBT THRONE!). But presuming you already have some spare parts left from your heavy weapons teams armed with AC or ML you have pretty nice source of LC (unfortunately you'll need five of them). Cut one to glue it right under the front LC that goes with the default kit. Glue other four to wings and you're good to take off. They also take up a lot of space, so put some cash aside for model cases. This can be helped with not gluing wings, so they can be detached from hull. Wings will stay on their places pretty firmly for a table top game. A further method exists for the more psychotic amongst you with a surplus of magnets - glue the main hull as normal apart from the front most 'D' pane, and the two engines. Use a pin vice or drill (4mm works well) to place magnets in these holes and pair them to the 'studs' of the engine blocks. Now glue the cockpit to the D section. the shape of the engine intakes means that when the magnets snap into place, the engines hold the cockpit on the front - saving about 4 inches of space. The Vulture, being 5 blocks of resin and one half of the Valkyrie kit needs a different approach. Instead of a detachable cockpit section you're pretty much required to weld it to the engine block as the join is very narrow and the section is remarkably heavy. Instead, thanks to the socketed sections in the engine block it's possible to make both the wings and the tail booms detachable with some filing to even out the connection points and a few magnets to hold them in place. [[Category: Warhammer 40,000]] [[Category: Imperial]] [[Category: Imperial Guard]] [[Category: Chaos]] [[Category: Lost and the Damned]] [[Category: Vehicles]] [[Category: Flyers]] {{Militarum-Tempestus}} {{Imperial-Guard}} {{Lost-and-Damned}} {{Inquisition}} {{Arbites}} {{Sisters-of-Silence}} {{40k-Imperial-Vehicles}}
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