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===[[Markus Kruber]] (aka Markus de Mandelot)=== [[This Guy|Faithful, dependable Markus]], always willing to help out, continues to serve against the Ratmen for both coin and conscience. The universe seems to have rewarded him for being a nice, simple guy because none of his careers turn out badly for him. Either he gets deeper into merc life (the canon choice), he takes some time off to breathe as a Huntsman, or he's recognized for his achievements and gets inducted into the Order of the Reikhammer as a Foot Knight. Later in the story, his ancient bloodline is revealed and he becomes an official Grail Knight of Bretonnia. This means he somehow made the journey to Bretonnia, fought all manner of beasts and monsters (while drunk) and even [[Awesome|proved himself to]] [[The Green Knight]] before finally sipping some <strike>[[Lileath|elven goddess]]</strike>[[Lady of the Lake|Lake Lady]] bathwater, gaining the requisite powers, stupid French accent, and... [[Troll|"chivalric" manner]]. Let's just hope his good luck continues to hold, eh? *'''Mercenary''': The life of a mercenary has suited Markus well, in no small part due to not having to answer to incompetent leaders like he used to. Being a Mercenary allows Markus a good degree of versatility, with medium armor that grants protection without losing maneuverability and a focus on using sweeping attacks to clear out hordes. **Base Health: 125 **Unique passive abilities: ***''Paced Strikes''- Hitting 3 enemies in 1 swing boosts attack speed by 10% for 6 seconds ***''Hitting the Sweet Spot''- 25% more cleave (attacks hit more enemies at once) ***''No More Laughin' Now''- Critical hit rate improved by +5% **Unique active ability: ''Morale Boost''- Staggers nearby enemies and grants nearby allies temporary bonus health. Can be upgraded to give a defense buff for all alies, reduce the cooldown or immediately revive allies. *'''Huntsman''': After Ubersreik, Markus found a degree of inner peace by devoting himself to Taal and Rhya, the gods of nature (though not devoted enough such that [[Gunpowder (Warhammer Fantasy)|gunpowder]] weaponry is disallowed on him). As a Huntsman, Markus trades away his access to heavier armor for greater proficiency with ranged weapons of all kinds. He also gets to use a bow, a ranged weapon unique to the Huntsman career that, while much slower than Kerillian's, holds a lot of ammunition and does considerable damage. Had a hilarious bug that [https://www.youtube.com/watch?v=XKoqArJjYIo pretty much gave him an AK-47] and absolutely melted bosses. **Base Health: 100 **Unique passive abilities: ***''Waste Not, Want Not''- Ranged headshots return 1 ammo ***''Poacher's Mark''- Effective range for ranged weapons doubled ***''Call Out Weakness'' - Aura that boosts critical rate by +5% ***''Deep Pockets'' - +50% ammo capacity **Unique active ability: ''Hunter's Prowl'': Become invisible for a short time; automatically reloads ranged weapon for no ammo cost, improves reload speed, and adds 1.5x damage multiplier to ranged attacks while invisible. Can be upgraded to reduce the cooldown, increase the duration or have ranged attacks not break stealth. *'''Foot Knight''': For his part in the defense of Ubersreik, Markus was made a Knight of the Order of the Reikshammer. Markus may not have been aiming for the position, but his heavy armor, protective aura, and highly disruptive ultimate make him an excellent tank as a Foot Knight. **Base Health: 150 **Unique passive ability: ***''Protective Presence''- Aura that reduces damage taken by 15% ***''Taal's Fortitude'' - Extra stamina shield ***''No Guts, No Glory'' - Reduces damage taken by 10% **Unique active ability: ''Valiant Charge''- Charges forward, knocking back any enemies hit by the charge. Also interrupts and stuns bosses and specials. Can be upgraded to make Kruber temporarily invincible, have increased size and the ability to knock over greater enemies, or grant increased attack speed for every enemy hit. *'''Grail Knight''': MOTHERFUCKING GRAIL KNIGHT!!! The first unique class introduced and locked behind a DLC wall. It was revealed one day Kruber found out his Bretonnian lineage after he received a mysterious letter that was addressed to him with the '''de Mandelot''' surname. According to Lohner, he used his huge information network to trace back Kruber's bloodline and found out his father was actually a Bretonnian! but not just any Bretonnian: '''Foricarl de Mandelot'''! who used to be a well-known grail knight in Parravon after he saved the city from a dragon with style! He was widely worshiped since then with arts, music, and clothes referencing him. It wasn't until the duke's son, an arsehole by the name ''Willibald'' who is jealous of the hero's deed that he killed his father, the duke of Parravon, and framed Foricarl for it. The lady had to intervene herself and turned the fucktard into a frog but it was all too late, for Foricarl had already self-exiled in shame. Despite that, he continued to slay beasts and killing chaos shit like a badass until he finally settled at '''Ubersreik Hills''' and impregnated Kruber's mama, only to leave her before Kruber was even born. With the lady's blessing, Kruber is now '''Markus de Mandelot'''! And he now has [[troll|the privilege call his teammates peasants, acting cockier and mightier than even Kerilian, while Bretonnian dancing all the way to the waystone, one-shotting any foe he came across with his magical sword ability]] (a voiceline while waiting to start on a Chaos Wastes expedition ''really'' has him imply he's been talking down to Saltzpyre after becoming a Grail Knight just to be a troll). Just like Slayer Bardin Markus can't use ranged weapons in this career (because peasant weapon dislike and chivalry bullshit), and he doesn't even have the option of throwing axes like Slayer Bardin does (again, see above), but his special buffs, move speed and ability make him a fantastic boss killer and crowd controller. **Base Health: 150 **Unique passive ability: ***''The Lady's Duty''- Get 2 random quests that grant buffs to the party when completed, lasting until the mission is over. Can be upgraded to have a third quest, stronger buffs, or a repeatable quest that grants a potion of strength each time it's completed. ***''Knight's Challenge'' - 25% extra damage to the first enemy hit. ***''Thirst for Glory'' - 10% move speed increase. ***''Bastion of Bretonnia'' - Your shields can now block Warpfire. **Unique active ability: ''Blessed Blade''- Smite a target with a holy blade. Can be upgraded to deal even more single target damage with a slash and stab, change into a horizontal crowd cleaver or stay the same and increase movement speed upon kill.
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