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==Miscellaneous== * [[Roguelike|Roguelikes]] ** '''Cataclysm: Dark Days Ahead''' a post-apocalyptic top-down survival game that looks like Dwarf Fortress with a texture pack and lets you drive cars into zombies. ** '''Cultist Simulator''' is a grind-heavy, card-based game about being too curious about things that no man should know about and slowly building a cult to some demonic abomination... or die trying. ** '''Curious Expedition''' which pokes fun at the pulp adventure genre; think Hollow Earth as a black comedy ** '''[[Darkest Dungeon]]''' the newest [[H.P. Lovecraft|lovecraftian]] dungeon crawler with grimdark setting and overall edginess. And its sequel. ** '''Don't Starve''' a pretty-looking survival and exploration game that's fun with friends, and does horror like ''The Grim Adventures of Billy and Mandy''. ** '''[[Dungeon Crawl]] Stone Soup''' ** '''Highfleet''': A strategy/action roguelike where you command a fleet of "Romani Empire(Not-Imperial-Russia)" Methane-operated airships through the deserts of Gerat(If you read it in Russian "G" is pronounced "H", real subtle for Afghan capital city Herat) in order to capture a nuclear reactor where neither [[Tzeentch|planet size, ship weights and lifting power of methane combustion makes any sense]]. But fuck logic, it has insane scenes of Russian-expy airship duels and authentic USSR-Era radar/air travel immersion. ** '''Indiana Jones and His Desktop Adventures''' a random-gen adventure game that almost operates like a dungeon crawler and came 20 years too early to get on the roguelike hype. ** '''Nethack''' ** ''' NEOScavenger''' much like Cataclysm (gameplay, genre, even the setting is similar), an exploration hex-crawl to surpass all hex-crawls. ** '''Pathway''', the closest thing to having Hollow Earth Expedition vidya ** '''Pixel Dungeon and it's forks''' coffee break roguelike optimized for phones. FOSS so there's tons of forks. Shattered Pixel Dungeon is a very good version and is on Android Play Store and F-Droid ** '''Roadwarden''', a text-based RPG about being, well, a [[WFRP|Roadwarden in Totally-Not-Border-Prince-Confederacy]]. The game somehow managed being unlicensed Warhammer media without GW suing anyone, and, more miraculously, delivering mudcore low fantasy without being shit. ** ''' Sunless Sea''' and '''Sunless Skies''' Adventuring out into a WTF eldritch horror setting under the flag of Victorian Britain. Gameplay-wise, the games are just awful grinders, but it's their setting and quests that make them interesting, as long as comically dark settings are your thing. ** '''TEARDOWN''', a Space-Hulk roguelike ** '''WarpRogue''', a 40K-inspired roguelike *Good FPS games ** '''Amnesia series''', The first game in the series rekindled the survival horror genre and was pants-shittingly scary through a clever use of jumpscares, ingenious mechanics discouraging directly looking at the enemies and an amazing atmosphere of gothic horror which slowly turns into the cosmic variety as the story progresses. Unfortunately the latter sequels became a victim of their own success mostly due to oversaturation of survival horror genre, but are nevertheless fine games in their own right. ** '''Bioshock''' series: Bunch of retro-aesthetics crammed into FPS games with what passes as a rich plot and world-building within the genre. Arguing over its content used to be prime [[skub]] material, now it's mostly forgotten. Short summary, it's a FPS with a quasi-magic spell system which is genetic manipulation or quantum entanglement depending on the game, usable by off-hand when wielding a pistol. Locales are always isolated cities built according to a radical ideology (Anarchocapitalism for 1 and 2, Theocratic Corporatocracy for Infinite) where real-world human nature has ruined things. ** '''Crysis''', Three games provide a very moddable engine with a very versatile set of physics combined with a pretty absurdly large modding community that has among other things, created a perfectly workable MechWarrior game out of Crysis Warhead. Even if you don't care for nanosuit action, the mods alone are worth checking out. ** '''Deep Rock Galactic''' [[Squat]]s the video game. Space Dwarf miners under a [[Rogue Trader|galactic megacorporation]] armed with big guns go digging into a mineral rich planet infested with [[Tyranid|giant bugs]]. ** '''Dishonored''': One part [[Thief]], one part Assassin's Creed, two parts BioShock. Despite only one fourth of that being a good game it's probably the the best title of its kind you'll see this side of 2007. Framed for the death of the Empress you were sworn to protect, you must hunt down the assholes responsible in a low fantasy not-London with some steampunk gadgets powered by Half-Life 2 concept art. You also get bullshit magic powers from "The Outsider", who is pretty much [[Nyarlathotep]] if Nyarlathotep wasn't a complete dickass. This tends to trivialize the game (the first power you get, Blink, lets you ignore large chunks of every level and literally [[Meme|"teleports behind you" enemies]] from the word go) but it's still worth playing for the sheer variety of ways to approach each target, just remember to pirate it as the developers got their company stolen by Bethesda in a dick move worthy of [[EA]]. First game and DLC only. ** '''[[Doom|DOOM]]''', '''Hexen''', and '''Heretic''': With a vibrant community because the games are easy to mod and has produced no shortage of mods. Interestingly, Doom was inspired by [https://archive.org/details/mastersofdoomhow0000kush/page/100/mode/2up a D&D game run with Lead Dev John Carmack as the DM]. Director John Romero's character recklessly gave a [[Demonomicon_of_Iggwilv|"demonicron"]] to a demon in exchange for the magic Daikatana which caused demons to overrun the material plane and the world to end. Visually, parts of the games (Hexen and Heretic especially) are reminiscent of a gothic dungeon. ** '''Escape From Butcher Bay''' a Riddick-licensed game that combines great stealth elements with even better combat sequences and a slight horror vibe, all in the sauce made off used future aesthetics. ** '''[[EYE: Divine Cybermancy]]''': A really weird FPS/RPG due to its cyberpunk fantasy aesthetics, almost an RPG. Extremely buggy due to being a Source Engine game that wasn't made by Valve. The developers absolutely love Warhammer 40,000, made the setting for EYE a lawyer-friendly clone of 40k, and were eventually hired by GW to [[Space Hulk: Deathwing|make the 40k game they wanted to make in the first place.]] ** '''Far Cry''' series, which has completely different tone depending on installment and is just one huge mine of ideas with equal potential for extremely pulpy scenarios and extremely thought-provoking ones. Special mentions go to Far Cry 2, for being the closest the series ever got to an immersive sim, Far Cry 3, which pretty much reinvented the franchise, and its standalone expansion Blood Dragon, which is [[Old School Roleplaying|a hilarious parody of the 80s neon aesthetic.]] ** '''Freespace & Freespace II''': The last major standalone space flight sim, ending the genre that had started with Wing Commander and X-Wing/TIE-Fighter. ** '''Guns of Icarus''', a steampunk flying team deathmatch with set roles. ** '''Hot Dogs, Horseshoes, and Hand Grenades''' - this VR title is unique for being as close to a true-to-life firearms simulator as you can get, having over 400 accurately modeled and functioning firearms ranging from flintlocks to modern weapons to the stock guns from Team Fortress 2. Its also incredibly goofy, with all enemies being giant sentient hot dogs and a few oddball toys thrown in. ** '''Iron Storm''' - it's 1964 and the World War I is still going on, with a complete stalemate perpetuated by industrialists on both sides. Your mission is to infiltrate and destroy nuclear program of the "bad" side. W40k games ''wish'' they were this good in presenting endless, senseless war. ** '''Mirror's Edge''': Set in a cyberpunk-lite police-city-state, you play as Faith Connors - a Runner operating outside of the city's comfortable but oppressive system who's job is to deliver sensitive goods and info to private individuals, oh and you do this by parkouring the fuck out of gorgeous urban environments, oftentimes on top of skyscrapers. ** '''Outlaws''': A mid 90s shooter from LucasArt, where you are James Anderson, retired US Marshall that has to avenge his wife and rescue the kidnapped daughter. Does fantastic job with all possible Wild West cliches and staples and if you divide number of enemies by 10, you have a ready-to-use campaign, along with fleshed out characters and generic, but still engaging genre story. More importantly, despite its age, still plays great and builds atmosphere better than modern games even wish to. ** '''Quake''': At least the early games, for similar reasons for DOOM (they were both made by the same company). Quake 1 is a good and challenging FPS that takes cues from Lovecraft in terms of environments and monster designs. Quake 2 is somewhat easier, but is deliciously grimdark sci-fi; it's about fighting cyborg aliens that make more of themselves by capturing conquered races and fitting them with cybernetics/forcing them into a hive mind against their will. ** '''Star Wars: Republic Commando''', baby's first tactical shooter, but damn if it isn't a good one. Never got a sequel. ** '''[[Team Fortress 2]]''', a game descended from a Quake mod now over 10 years old and still going strong, is a multiplayer FPS with a 1960s theme where players pick a team, one of 9 different classes, and battle to the death. Also, hats. Two hats in this game are 40k references, allowing you to dress your Heavy up as an Ork. ** '''S.T.A.L.K.E.R.''' series: Roadside Picnic: The Video Game. A nice combination of free roaming, excellent gunplay, tense atmosphere and really freaky lore. Chernobyl was a psychic project and the explosion was a cover-up, now the Exclusion Zone is Fallout-lite complete with scavengers and a sort-of Enclave. Get the unofficial patches or you'll hate yourself; it's extremely buggy even with them, but [[Meme|such is life in the zone.]] The Microsoft-backed sequel is not approved, as all the people who made the game good in the first place got shot by vatniks while the marketeers fled to the Czech Republic. ** '''Subnautica''': absolutely gorgeous-looking open-world survival game set on an alien ocean planet. Your goals are to stay alive and eventually leave the planet, but in order to do that you need to continuously explore the planet and keep going deeper into the abyss. That bright and colorful world you’re in gets progressively scarier and more dangerous as there are all kinds of giant sea monsters lurking in the murky depths. The sequel expands on things by taking place in the arctic, allowing for more land-based action and throwing in extreme weather. ** '''[[Thief]]''', the grand daddy of stealth games, with an original setting for its time (a combination of industrial - but not steampunk - medieval and pagan elements). Strong story, good characters and mechanics that make you feel like a master thief indeed. If you ever get tired of the first two games, there's a fan-mission scene for each of them that rivaled Doom in its heyday. Third game is good provided you get the Sneaky Update. *Good TPS games ** '''Brütal Legend''': A cult classic from Double Fine that sees you as a roadie transported into a heavy-metal fantasy world, so if you ever wanted to play in all of those kickass over-the-top worlds from heavy metal album covers, now you can. The game also mixes in rts and driving elements if that's your thing. ** '''[[Planetary Defense Force|Earth Defense Force]]''': You play the role of a soldier in the Planetary Defense Force of Holy Terra as foul Xenos scum attempt to invade your hometurf. Prove to the invaders that the EDF is not a force to be reckoned with in several titles that have you using ridiculous wargear and playstyles in order to stop the invaders from turning Earth into their galactic parking lot. ** '''Freedom Fighters''': Another baby's first tactical shooter to fulfil your ''Red Dawn'' fantasies. ** '''Indiana Jones and the Infernal Machine''' and '''Emperor's Tomb''' Despite what you might think, it's LucasArt ripping-off Tomb Raider, not the other way around. ** '''Max Payne 1 & 2''' Finest product of the neo-noir genre, especially the second game. Amazingly strong story in both games, with a lot of Norse references in the first one. Also, the game that introduced bullet time as game mechanics. ** '''Of Orcs and Men''' A twist of the standard "evil orcish hordes invade the human kingdoms" where you (an orc) have your lands invaded by the evil human hordes and must embark on a desperate mission to kill the human emperor whilst being aided by a goblin assassin named...Styx. The game is also special for taking the combat system of Witcher 1 and expanding upon it which you will either love or hate. ** '''Prince of Persia''', especially the ''Sands of Time'' trilogy. Accept no substitute for Arabian Nights game. ** '''Severance: Blade of Darkness''' Some eight years before Demon Souls you had Severance, while the setting is somewhat generic-ish blade & sorcery meets LOTR, the moody atmosphere, unforgiving gameplay and fun combat more than make up for it. If you have a thing for Soulslike this is just for you. ** '''Styx series''' Great tps assassination games set in a unique high fantasy setting that has you playing as a goblin of all things. Both games are great though the second one takes itself somewhat less seriously than the first. Chronologically a prequel/spinoff to the Of Orc and Men above. ** '''Tomb Raider series''' Preferably games created by original studio, Core Design, but anything up to Underworld goes. A swift balance between serious and pulp tone, providing simple plots and a more and more complex locations. Also, good source of creative traps, especially the fan-made levels. * [[Mechwarrior]], because /tg/ loves [[Battletech]]. ** '''MechWarrior I''' is lauded as a classic, and thus the best ** '''MechWarrior II''' is lauded as the best ** '''MechWarrior III''' is lauded as the most engrossing storywise, and thus the best ** '''MechWarrior IV''' is lauded as the latest and greatest, and thus the best ** '''MechCommander II''' is lauded as most like the tabletop, and thus the best ** '''MechWarrior: Living Legend''' is lauded as best for multiplayer, and thus the best ** '''MechWarrior Online''' is the worst ** '''MechWarrior V''' is the newest, therefore both the best AND worst * Classic console games ** '''Jet Set/Grind Radio''' seems to have enthused one orky [[drawfag]] to the highest of possible levels, make of that what you will. ** '''Conker's Bad Fur Day''' Looney Toons for adults, and that's just the start of the batshit craziness. ** '''Dungeons and Dragons Order of the Griffon''', a game for the PC Engine/TurboGrafx 16 set in the Grand Duchy of Karameikos. Uses Basic D&D rules versus the Gold Box games' AD&D rules. ** '''Legacy of Kain series''' Set in a unique fantasy gothic world, the series takes place over ~2000 year timeline that sees you slain and become a vampire demigod in the first game, have you play as the vampire lieutenant Raziel that gets turned into a sentient time-paradox in the second and third game and then switch between the two on an epic, complex and plot ridden story that sees you jump from future to past to present and back again all the while unravelling a conspiracy that spans the material and spectral realms. ** '''[[Metal Gear]]''' ** '''Oddworld series''' A classic platformer set in a grimdark alien world of Oddworld, you play as Abe, a slave turned accidental revolutionary turned messiah for his people as he fights the industrial evil of Glukkons and other vile profiteering species out to stripmine Oddworld for sweet [[Money|moolah]]. There are 4 games in total, minus the recent remakes. First two games are cult-classics and you should play them, Munch's odyssey was the awkward transition to 3D so ok-ish and Stranger's Wrath picked up the pace but as many a grognard will tell you it does not quite reach the heights of elden times. The New'n Tasty and Soulstorm remakes of the original games are all in all decent. ** '''[[Samus|Metroid]]''', '''[[The Legend of Zelda]]''', '''Kid Icarus''', and '''[[Castlevania]]''' (the four games series (with one exception see above) share so much in common they deserve to be discussed together). Why? The exploration-heavy nature of the games, the feeling of growing more powerful as you collect enough gear and relics to make an adventuring party jealous, the incredibly memorable boss battles, interesting backstories (Metroid immerses you in backstory at your pace, via scans and lore pickups, leaving much up to your imagination), and providing many ideas for sci fi or fantasy RPG session. ** '''Shantae series''' You play as a cute genie girl that can turn into various [[Monstergirls]] (harpy, drider, mermaid, dragon etc.) while platforming and fighting through a colourful middle-east fantasy setting.
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