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===Ram-Boat=== ====Bio-Strangler==== [[File:14434798_f1024.jpg|300px|right|thumb|The first major OM NOM NOM ship.]] The Bio-Strangler is the stock 'standard' of what would be called as 'Ram-boats' due to their habit of having weapons that must either ram ships or latch on to, to become effective. The Light Cruisers with feeder tentacles don't get an upgrade to their effectiveness versus the escort versions, as they still only cause a single assault action with every "tick" of the ability. What does change with the tier up in weight class however, is the Hook tentacles ability that comes along with it. Now that your tentacle equipped ship weighs more itself, it can better pull other line ships towards it, without flinging itself towards the enemy. You still should be careful hooking into larger vessels however as there is still a large difference between say, Light Cruiser and Battleship sized vessels. It is armed with [[Tyranid_Bio-Weapons#Feeder Tentacles|Feeder Tentacles]] and 2 [[Bio-Plasma Battery]] Weapons. *'''Length:''' 5-5.3km; approx *'''Mass:''' 12.1 megatonnes; approx *'''Crew:''' Millions of organisms *'''Acceleration:''' 2.2 gravities max sustainable acceleration; approx ====Corrosive Strangler==== [[File:14435068_f1024.jpg|300px|right|thumb|When all else fails, smother your foes in acid and fire.]] The Corrosive Strangler Void Prowler is just there to fuck with enemy morale. This is the more close-range assault variant of the Bio-Strangler. Whilst the Bio-Strangler depletes a ships' hull and shield through its Bio-Plasma before going in for the kill, the Corrosive Strangler just bum rush and showers the ship with Pyro-Acid. As such, if you want some extra morale demolishing fire effects to complement your troop consuming feeder tentacles, then the Corrosive Strangler Voidprowler is a good option. An excellent choice against [[Ork]] vessels thanks to their weakness to fire and their heavy morale penalties. It is armed with [[Tyranid_Bio-Weapons#Feeder Tentacles|Feeder Tentacles]] and 2 [[Pyro-Acid Battery]] Weapons. *'''Length:''' 5-5.3km; approx *'''Mass:''' 12.5 megatonnes; approx *'''Crew:''' Millions of organisms *'''Acceleration:''' 2.2 gravities max sustainable acceleration; approx ====Corrosive Clutch==== [[File:14434819_f1024.jpg|300px|right|thumb|''DA CLAAAAAAAAAW!'']] A bio-ship armed with what is essentially, a giant claw. The Corrosive Clutch Void Prowler is meant to rip apart and crush the hulls of ships with relative ease, bypassing Void Shields by the factor of the immense size of its beak. So for all intents and purposes, it is a [[Tyranid_Bio-Weapons#Crushing Claws|Crushing Claw]] supersized and fitted on a bio-ship. The Corrosive Clutch Void Prowler and its Bio-Weapon equipped variant both get an upgrade to their claw damage with the scale-up in vessel size front of the smaller Frigate and Destroyer-classes. With their complete bypassing of armor, these unique melee weapons are amazing against heavily armored enemies, especially those that take a hit to their hull points for their armor, like the Astartes vessels. When you also take into account the ramming damage, these vessels can really cripple otherwise hard as nails vessels. It is armed with [[Tyranid_Bio-Weapons#Great Claws|Great Claws]] and 2 [[Pyro-Acid Battery]] Weapons. *'''Length:''' 5.3-5.6km; approx *'''Mass:''' 13.5 megatonnes; approx *'''Crew:''' Millions of organisms *'''Acceleration:''' 2.2 gravities max sustainable acceleration; approx ====Bio-Clutch==== [[File:14435049_f1024.jpg|300px|right|thumb|The longer-ranged brother of the Corrosive Clutch.]] The Bio-Clutch is similar to the Corrosive Clutch, except that instead of Pyro-Acid Batteries, it has [[Bio-Plasma Battery|Bio-Plasma Batteries]] instead. This makes the vessel more suited for anti-armor purposes with its lance-like effects of the Bio-Plasma. Due to this, Bio-Clutch Void Prowler is even more deadly to heavily armored enemies like Astartes, than its cousin the Corrosive Clutch Void Prowler, thanks to the Armor and Shield piercing broadside weapons. While you can't use them at the same time as the armor ignoring Great Claws, if you happen to miss with your melee charge or the enemy starts to evade your grasp and slide past, the Bio-Plasma weapons can open up to keep punching through their tough hulls. It is armed with [[Tyranid_Bio-Weapons#Great Claws|Great Claws]] and 2 [[Bio-Plasma Battery]] Weapons. *'''Length:''' 5.3-5.6km; approx *'''Mass:''' 13.1 megatonnes; approx *'''Crew:''' Millions of organisms *'''Acceleration:''' 2.2 gravities max sustainable acceleration; approx
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