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==Significant Engagements== ===The Badab War=== It was inevitable, given their position at the Maelstrom, that the Void Riders would be involved in the Badab war. However, unbeknownst to almost everyone, including most of the Void Riders themselves, they actually fought on both sides of the conflict, and for a brief period, did so at one time. As the war was escalating a small Battle Group that was already operating around Badab answered Hurons call to war, still believing him to be a loyalist. Eventually, once the party got properly going, the rest of the chapter showed up, under orders from their inquisitorial lords to lay waste to anything that looked even slightly reminiscent of a traitor. Without much thought beyond that, the chapter made planet fall, and found themselves beset on all sides by blood soaked space marines murdering one another. To them, this was basically the dream, so they just began hacking, shooting and generally killing everyone around them, including the other Void Riders who had been there since the beginning, and by this point were so battle frenzied and covered in blood and bolter holes that they weren't immediately recognized by their brethren. It especially didn't help the fact that the Commanders on board "To Journey's End", their battlebarge neglected to open up lines of communication with anyone until near the end of the war when the damage was done. Luckily, they were able to avoid reprisals from the [[Space Marines|forces]] [[inquisition|that]] [[Imperial Guard|be]], partly because they were almost entirely unheard of, partly because the Void Riders that had actually fought on the side of Huron were all very much dead, and partly because the Inquisitorial leaders of the chapter acted as if they had just swooped in at the last minute to haul the Void Riders off for a [[Lamenters|few hundred years of redemption and chastising]]. In reality, they just disappeared back into obscurity and were promptly forgotten about. ===The Damocles Gulf Crusade=== Being a fleet based chapter it was only natural that the Void Riders would end up in the Gulf. All in all, it was a relatively boring experience for them, as hacking 4 foot tall, blue space communists apart with chainswords really stops being fun after the first couple hundred or so. They did enjoy the killy bits at the end when the Tyranids showed up though. ===The Siege of Vraks=== When the Void Riders caught wind of what was happening on [[Vraks]], they thought it sounded like the place to be, and so they set off to kill a bunch of renegades (not that they knew or cared who exactly they would be killing). When they arrived they made a rapid descent via drop pods, right into the heart of enemy defence lines, and promptly began jubilantly clearing trenches, bunkers, foxholes, civilian homesteads, laboror-populated factories, and basically anything else harbouring something with a pulse. Despite the fact that they invaded relatively unmolsested, and had little difficulty with the enemy resistance, their efforts were ultimately useless. For one, the actual Imperial field commanders had no idea that the Void Riders had shown up at all, until very late in the game. Secondly, just like they had at almost every other battle, the chapter neglected to open lines of communications, and lastly, even though they were completely decimating the enemy, destroying artillery installations, shield generators and entire trenchworks, none of this destruction was in any way concentrated to any specific area, making it counter-intuitive to the Kriegers battle plan, and most of their fighting was on the opposite side of the Hive city's defenses. Not that any of this was of concern to the Void Riders, as they just saw this as a holiday.
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