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WIZARD (system)
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=Combat= If attacked by magic, use magic to defend against it. If you fail, roll Beard, and if you get a one, you lose the wizard duel and your enemy's magic takes full effect on you. If this was damaging magic, you are killed on the roll of one and would be shaken but not mechanically effected on any roll other than one. In long-running games, a GM may choose to offer contingent teleports, which would work like Fate Points of other games, and remove a wizard from the scene when he rolls a one on one of these Beard rolls. In that case, the GM should give out two or three each to the party and generally should not give any more for the duration of the campaign. [[Category: Systems]]
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