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===Daemonic=== Some Chaos units are not of this world. Daemon units all cause ''fear'', and the big 'uns cause ''terror'' as well; they are immune to psychology; they have a 5+ Ward save which applies to everything except magical attacks; they count as having magical attacks themselves; and they have Instability. Instability is a fiddly rule that comes into play if your Daemon unit loses a round of combat. Once you know they've lost, take a Leadership test on their ''unmodified'' Leadership stat: if they fail this, they disappear, vanish into the Realm of Chaos in a huff. THEN take the same roll and compare it to their Leadership stat ''as modified by combat resolution'', and inflict that many unsaveable wounds on the unit. Oh, and Daemon characters can't join non-Daemon units, or vice versa.
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