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==Kindreds== Wood Elf characters can be members of different kindreds which basically means that your character becomes very much upgraded version of some specific kind of warrior of your army. The cost of being of some Kindred does not come from magic item allowance. * '''Wardancer Kindreds:''' Highborn 50 points, Noble 30 points. Your character becomes almost unstoppable killing machine. The amount of attacks is ridiculous. A choice to recommend for your Highborn. Give him Blades of Loec, An Annoyance of Netlings and Moonstone of Hidden Ways and enjoy your opponent's tears. * '''Eternal Kindreds:''' Highborn 10 points, Noble 5 points. Fucking useless shit. Skip. * '''The Alter Kindreds:''' Highborn 35 points, Noble 25 points. Your characters movement is increased to 9 and attacks is increased by 1, can't ride, can't be the general nor join units. The fastest motherfucker on the field. Dies very easily but can be very useful. Great weapon, shield, light armout, The Helm of the Hunt and Hail of Doom Arrow makes a nice hero. * '''Scout Kindreds:''' Highborn 25 points, Noble 15 points. Skip. * '''Wild Rider Kindreds:''' Highborn 50 points, Noble 35 points. Not worth of the points and you'll have other uses for your characters. Skip. * '''Waywatcher Kindreds:''' Highborn 45 points, Noble 35 points. Could be devastating if Lethal Shot can be used with magical bows (=The Bow of Loren). Skip. * '''Glamourweave Kindreds:''' Spellweaver 20 points, Spellsinger 20 points. The wizard becomes a Forest Spirit. Must ride an Elven Steed or a Unicorn. Useful only if you are playing Forest Spirit-theme army.
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