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====Generic Characters==== '''Note:''' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. *'''Daemon Prince:''' A trap. He's the most expensive of your Lord level characters by far, the only state upgrade his from a Chaos Lord is an extra wound, has no decent defenses and can't join units. Made all the worse by only being able to take Gifts, not magic Items (which means for all the fluff about Daemon Princes, a Chaos Lord will likely slaughter one in actual gameplay), and the WoC Gifts tend to be very situational. It does fare a little better if you give it magic levels, as then it becomes a sorcerer with terror, fly, Tendrils of Tzeentch, higher toughness, strength, WS and attacks as well as thunderstomp. It will become far too pricey for what it does, but at least you will be able to (barely) live with yourself if you take him for fluffy reasons. *'''Chaos Lord:''' Your primary fighting lord, and a solid contender for the best generic character in the game. Stream of Corruption, Dragonhelm, Helm of Many Eyes, Palanquin of Nurgle (still infantry), Dawnstone and 40 points in whatever weapon you want. Even with S7 he will likely only deal one wound per round of combat and that means he won't have enough defense to survive your onslaught. All a vampire lord can claim is that he kills more normal troops per round, but then again your army doesn't implode if your lord dies. Also, Eye of the Gods. Has a very high statline and can equip a variety powerful weapons and armour, as well as a variety of special mounts depending on what you want to use him for, though this can really up his cost, and he's not cheap to begin with. Completely brutal on a Juggernaut because you can't be killing blowed (being monstrous cavalry). He does not sadly, as stated by the FAQ. This only makes the Juggernaut SLIGHTLY less awesome: it's still a great choice, especially if you take some Skullcrushers to allow for a Look Out Sir! *'''Sorcerer Lord:''' Your wizard lord, starts out as level 3 wizard, with the ability to chose from any of the battle lores, though if you give him a mark of chaos he has to use the lore of the respective Chaos god. If you plan to give him a mark, use the mark of Tzeentch, his lore is generally the most useful and his mark adds plus 1 to all of your sorcerer's casting rolls, plus it means you can give him flight by putting him on a flying disc. One nasty alternative tactic is to give him the mark of Nurgle. The "Magnificent Buboes" spell causes one automatic wound with no saves, useful for sniping. Despite being a wizard, he is actually a decent fighter, but still keep away from combat if on his own and from character-hunters, due to Eye of the Gods. *'''Exalted Hero:''' Your fighting hero. A bit weaker statline than the Chaos lord and fewer options with equipment, but still a very powerful fighter. Runesword makes him nearly as good as a lord for much cheaper points. Also, your BSB. *'''Sorcerer:''' a SOLID choice and one of the best wizards in all of WHFB. Good fighter with magic abilities to boot.
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