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====Generic Characters==== ''Note:'' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. *'''General of the Empire:''' Has very good attack capabilities and gives his unit the ability to roll 3D6 and choose the two lowest for Break tests with "Hold the Line!". He has a nice variety of mounts, armour and weapons, but don't expect him to go toe-to-toe with any dedicated combat Lord. Instead, use him as a beatstick to pile Wounds onto combat resolution. *'''Grand Master:''' Pretty much a General with a barded warhorse and a better statline. He doesn't have the Hold the Line! rule that the General has, but he has Immune to Psychology, which he can share with with a unit of Knightly Orders or Demigryph Knights that he's joined, which is why he's generally not worth the additional 27 points he costs over the identically-equipped General unless you've got Knights in your army. *'''Arch Lector of Sigmar:''' A souped-up version of the Warrior Priest. Not as good as he used to be, but still worth taking. :: '''War Altar of Sigmar:''' The War Altar now bestows a 6" bubble of Hatred and any active prayers from the Arch Lector, and can cast Banishment once a turn. Not as awesome as it was in 7th Edition, but a very good force multiplier if deployed correctly. *'''Wizard Lord:''' Gives you all the [[Dwarf Fortress|fun]] you can expect from magic-users. At the very least, upgrade him to level 4. A Wizard Lord using the Lore of Beasts can take a griffon as a mount. *'''Captain of the Empire:''' This guy is your Battle Standard Bearer and is therefore absolutely mandatory to take unless you're grabbing Ludwig instead. Like the General, he also gives Hold the Line! to his unit, which coupled with ranks for Steadfast and re-rolls from a BSB make for a unit that is very difficult to break. *'''Warrior Priest of Sigmar:''' All sorts of goodness wrapped up into a zealoty bundle. Channels power dice like wizards, gives any unit he joins Hatred, and can cast prayers that can give the unit he's in rerolls to wound, a 5+ ward save, or flaming weapons. Taking one for every major melee unit would be ideal, unless you're taking an Arch Lector on the War Altar. *'''Battle Wizard:''' While being lower level and therefore less useful than a Wizard Lord, you can also take nearly three of him for the same price. Again, upgrade him to level 2 and use him as a scroll caddy. *'''Witch Hunter:''' This guy buys you Magic Resistance 2 and a small boost against Terror for a unit, and a character assassin who works just as well with his pistol as up close. And he's cheap, too. Ridiculously cheap. Take these guys, and send them after whoever your opponent's most important character is. Be warned, the only model you can buy him in is Failcast, and his model is both incredibly prone to bubbles (Oh Boy) and includes a sword which is always bent beyond usability in the casting process. (Double oh Boy) - Consider converting one instead. *'''Master Engineer:''' You want him for his ability to reroll artillery dice once per turn; the errata states that you don't have to have him join the crew to gain this ability, and you can use it on all artillery on top of that, which wasn't allowed in 7th Edition. Leave his toys at home. Try putting him on a hellblaster and watch as this one gun deletes an entire unit.
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