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====Named Characters==== '''Note:''' Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you need to have them, go ahead. Just make sure you're really getting your points worth. *'''Drazhoath the Ashen, Prophet of Hashut:''' Drazhoath has the same problems a regular Sorcerer Prophet has: He is just not as tough as the Lords from other armies, neither offensively nor defensively. On top of that, you can kit out a regular Sorcerer Prophet to be a better tank (2+/4++) or have T6. On the other hand, Drazhoath has an increased profile, confers a unique combat resolution buff, is a superior caster (even the Darkforged Weapon abilities cannot compare) with the potential to be downright terrifying (Crucible) and Cinderbreath dishes out a S5 breath weapon once in the game. You're still going to take an ordinary Sorcerer Prophet 99% of the time though because Drazhoath costs 570 points. Sure for a kitted-out Sorcerer-Prophet on Bale Taurus it's relatively cheap, and as far as Sorcerer-Prophets on flying monsters go, he isn't the worst option, but putting a Sorcerer-Prophet on a flying monster isn't a good idea to begin with. He will be a valuable target for your opponent (cannons and other war machines, first and foremost, but also other flying character hunters will be gunning for him) and he needs a solid battle plan and careful placement and his points cost makes it extremely hard for him to have a good return on investment, as is usual for Sorcerer-Prophets on flying monsters. At least his model is gorgeous. ::If you're still bringing him then remember this: he's not Karl Franz, and you definitely cannot just send him into combat with anything and expect success. His boosted WS and Wound should be seen as something to help him survive, not win in fights. Most importantly is not to place too much emphasis on the Daemonspite Crucible. Getting +1 to all casting attempts is great, putting Drazoath offensively on Level 5 and on par with Teclis or Nagash, and getting +2 by killing a wizard in close combat would be even better, but despite the huge bonus this also isn't something you should go out of your way to accomplish. As a quick example, if you see an Empire list field a Wizard on his own in the open, leave him alone unless you want Drazhoath and Cinderbreath to be blown to bits by cannons as soon as that wizard's dead (and it's a guarantee that Drazhaoth costs a hell of a lot more than that wizard does). Even against other armies you need to watch out for anything that can charge/hit you hard as soon as the combat's over as the list of things that can crush Drazhoath is very long.
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