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===Troops=== *'''Tactical Squad:''' Shooty. Just like vanilla Space Marines. Generally speaking Assault Squads are better for Blood Angels; you don't really want these guys in an assault. Good for camping on objectives, and not much else. *'''Death Company:''' No longer a required troop choice, but you played Blood Angels for the ''sauce'' and this is it. If you're going to be a bitch and refuse to spend points just take an assault squad, its the cost effective choice. They don't have Rending like they used to, but are now WS 5 and still have Fearless and Furious Charge. AAnd they are Relentless, so give bolters to fist-equipped guys. If you're going to use these on the other hand its highly advisable to throw in a chaplain for rerolls (Liturgies of Hate lets them re-roll failed wounds as well as hits) and an array of close combat weapons. Taken together they make Death Company [[Sly_Marbo|the last word in terminal close encounters]]. Eight-men power-weapon-equipped death company squad with chaplain can easily wipe out full bloodcrushers or assault terminators squad IN ONE CHARGE, without taking any strikes back. A Land Raider actually makes a good transport for these guys, particularly the Land Raider Crusader; 15 blood-crazed maniacs + 1 chaplain + Land Raider Crusader = pretty much a guaranteed charge and a whole lot of dead things. **'''Lemartes:''' Lemartes is a pretty cool guy, eh kills aleins and doesn't afraid of anything. An expensive beefed up Chaplain that isn't an IC and gets crazy pissed when you attack him. Due to Lemartes' unique type he cannot be targeted by ICs. His awesome special rule can be willingly triggered by simply allocating an unsaveable wound onto him, then prepare for 6 power weapon attacks at Str. 5 (7 Attacks at Str. 6 if he gets the charge). He is a br00tal spearhead for a Death Company squad. At 150pts, you can make a Death Company over 9000 times more deadly, or spend those points on a Dread that will get blown up by a 10pt Melta on the 2nd turn. Seriously, Lemartes is wicked but only if you have the points, of if your army theme fits. PROTIP: 5 Death Co. w/ PFist + Lemartes + Stormraven w/ TL MultiMelta, TL PlasmaCannon and Hurricane Bolters = Your mom just got fucked. *'''Death Company Dreadnought:''' Stupidly powerful. Can swap normal dreadnought claws for super Blood Talons. For free. Talons mean it keeps attacking so long as it causes a wound. Combined with 5 attacks on the charge, fleet, and the inability to be stunned or shaken! The alleged downside is that he has rage, but that only matters for units that can't murder their way through anything trying to kite them. They're basically turbocharged lawnmowers of pure hate, and if there's a good reason ''not'' to take one in a Death Company army I haven't heard it. See '''Furioso Dreadnought'''. on a side note, being troops, you can take five of them if you have a 25 man death company and astorath in tow, and when combined with the heavy support and elites dreads, you can have up to 11 blood angels OP metal motherfuckers in a less than 2500 point list. *'''Scout Squad:''' Cheap, infiltrating, and scoring like every other Scout unit. ''Unlike'' every other Scout unit they have "The Red Thirst" special rule which can turn them into mini berserkers if taken with an HQ choice like Astorath. Give them all pistols and knives to make them even better in assault; a Power Fist/Plasma Pistol for the Sergeant might also be warranted. Sure, they don't have Hellfire shells for their heavy bolters, but who the fuck cares? Another tiny, easy to miss upgrade that separates BA Scouts from their weedier codex brethren is their ability to take a Locator Beacon. Yeah, now you can flawlessly deepstrike, say, Land Raiders, within 6" of the enemy. Should the Scouts live (doubtful, since they will almost undoubtedly attract ridiculous amounts of fire from this), they can guide in all the other deep-striking bullshit that BA have access to as well, like, Vanguard. Anyway, they're not a combat unit with their 4+ save and WS3, and BA don't really require more DS precision (take Dante of you do), so they're a mediocre choice. *'''Assault Squad:''' Mobile, deadly, and cost effective. They can be tooled any number of ways and most of them are deadly. Small squads with Melta, Combi-Weapon, and a FAST razorback with Lascannon and TL Plasma, or a large 10-man squad, either flying, in a free drop pod, in a 15-point rhino, or a discounted Raider. You really can't go wrong. Just make sure a Sanguinary Priest is within 6" so they have the joy of FNP and Furious Charge.
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