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Warhammer 40,000/5th Edition Tactics/Necrons
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===Troop=== *'''Necron Warriors''' - The closest thing the Necrons have to tarpits and cannon fodder, these guys are basically Cronscripts (get it?). They've lost their 3+ save from the previous codex, gaining a paltry 4+ save instead; on the other hand, they're now much cheaper, so you can field more of them, and they're not the only Troops choice anymore so you don't even have to take them if you don't want to. Just about as good as Space Marines at shooting, and a little cheaper too, but they suffer in close combat, where their I2 and 1 Attack make them little better than Tau Fire Warriors. Good for parking on an objective or just swamping the field with bodies. And with gauss rules, you can quickly strip an enemy vehicle of it's weapons and/or stunlock it into submission, leaving it wide open for your now pretty damned scary anti-vehicular capability to rip it open. *'''Immortals''' - Moved to Troops in the new codex. These guys are basically what Warriors used to be, 3+ save and all, except they cost 1 point less and they have better guns. Start with gauss blasters, can take tesla carbines for free, both options provide nice anti-infantry dakka. Like Warriors, they're still shit in close combat. But few things are more satisfying than looking at an opposing Tyranid's player's face as a few squads of immortals wipe out pretty much all of his gaunts in one turn with Tesla carbine fire.
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