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Warhammer 40,000/5th Edition Tactics/Space Marines
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===Dedicated Transports=== *'''[[METAL BOXES|Rhinos]]''' - Very cheap and good transport since space marines are KNOWN TO HIDE IN MEHTAL BAWKSES, DA KOWARDZ! TEH FEWLZ! There's not much to say about it beyond "use it!" Seriously, don't footslog your marines. A walking marine is a dead marine, and dead men hold no objectives. The only upgrades recommended are Extra Armor, Dozer Blade, and maybe Hunter-Killer Missiles (if you have a lot of HK's in your army already). Once the guys are out of it, you can basically throw it away in petty dick moves like preventing charges, blocking line of sight, and tank shocking people into tight formation to be hit with flamers, more useful for shielding your own guys as it's side armour is 11, as opposed to the 10 most transports have (*cough* Chimera *cough*) so str 4 weapons (standard infantry power) can't penetrate it. You can also use its speed to dick around with Necrons if you feel like trolling them and don't really care about winning. **NOTE: look on the entry for the rhino in your codex and you will notice a rule that no-one ever uses. Opt out of shooting for a 1/6 chance of repairing an immobilized result, yay. *'''Razorback''' - The Razorback is a basically a Rhino but you can fit heavier guns on it including anti-tank weapons and of course more expensive than a standard Metal box. Carries six, enough for a combat squad and an HQ with Artificer armor. It fits with certain squads, but I would advise against it for your tacticals. It can also be very costly to put any good weapons on it, especially considering how fragile it is. One of the most popular configurations is to give it a Lascannon and Twin-linked Plasma Gun. Can be used to bring in a combat squad of 5 Marines with flamer/melta up close, and keep the other 5 behind with a heavy weapon. The largest problem is that you want to get things up to the enemy, and hardly have time to fire when moving flat out. The "stock" Razorback isn't a horrible choice; if you're not planning on putting the whole squad in the rhino (or if it's a small squad to begin with) why not pay the 5 points and get a Twin-Linked Heavy Bolter out of the deal? Not like it will change anything huge, but MOAR DAKKA is good. Another tactic is to use the Razorback to transport a 5 man Devastator squad to a good position, then augment their fire-power with its heavy weapon; works with both anti-infantry Devastators and anti-armour Devastators because the weapon can be easily changed. *'''Drop Pod''' - Also great, mainly because of it's ability to deep strike in the most useful position. Another great reason is the ability to avoid impossible terrain and models, thereby avoiding deep strike mishaps. Excellent tool to hunt tanks with squads of melta, or drop down a dreadnought where they least expect it. These transports suffer from the "Half on turn 1, half regular reserve" rule common to deep-striking forces nowadays (bring an odd number of them if you bring more than one, because the "half on turn one" is rounded up). However, even a single Drop Pod is a major psychological tool. A Deep-striking Dreadnought is almost guaranteed to change how your opponent deploys. Consider this carefully. ** - Also note that the drop pod is one of two units able to take a Locator Beacon.
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