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===Dedicated Transports=== *'''Catacomb Command Barge''' - Your Necron Overlord's personal pimp-mobile. He can blast suckas in drive-by shootings thanks to the Catacomb's built in guns, or simply drive closer to hit them with his sword (or Warscythe as the case may be) and assign the wounds, but only if he rolls a 6. Good for adding mobility to an otherwise slow HQ choice, and combine with Trazyn the Infinite (who is scoring) for a trolltastic way to contest objectives. The 6th Ed FAQ has now turned this into a chariot as well, so the driver gets +1 to his save, assaults with D6 S6 attacks and classed as in assault. Want more? He's fearless too. 80points never tasted so good. Think about this. Position your barge overlord by the unit you want to kill. Move 12" over them, giving you 3 attacks that hit on 4's (Actually, they hit on a 3+ if the barge moved at combat speed), Shoot them with your cannon underneath (the S5 AP3 assault 2 Gauss Cannon is good, but the two automatic extra hits for every 6 rolled via the Tesla Cannon is kinda tough to turn down, too), assault with d6 HoW attacks, and then mindshackle a sergeant, nob, etc. into D3 extra hits, and then get your 4 attacks. In your one turn, this guy and his pimp-mobile have the potential to put out anywhere from 6 to 13 hits on a single unit all by itself. Wow. *'''Ghost Ark''' - Good for ferrying about your Overlord and his Court, or a unit of ten or fewer Necron Warriors, although it can still be purchased for units above the ten-model transport capacity. It can broadside two different targets with gauss flayers, and even repair Warriors from death. Well, till eventually dice gods laugh and make you roll a 1 which causes a glancing hit, but with 4HP this isn't really a big problem. Useful for drive-bys with shooty Royal Court units or Warrior squads, but unfortunately it can't carry any other unit types. A nice use for this Ark is to have it carry a unit with 9 Warriors and one Harbringer of the Storm: if you get close enough to one vehicle (12"), you can shoot with 18 Gauss and 4 electromagnetic shots. This tactic usually strips down a vehicle to a wreck (if not worse), but if it stands, you can also shoot it with the Gauss flayers mounted on the ark. Penetrating hits will blow up this thing up pretty easily because it's open-topped, but Quantum Shielding ensures that won't happen too often. Still, why aren't you taking a Night Scythe? Pair a twenty Warrior brick with one of these and a Necron res-orb lord and enjoy one of the hardiest tarpits in the game. *'''Night Scythe''' - Everything we've known up until now has changed. These are now the cheapest and second-best (The Vendetta is better, and almost as spammable) flyers in 6th edition. It's 100 points for something that's only hit on a 6, has 3 hull points, fires the equivalent of 4 autocannons, and can teleport troops to the floor whilst zooming. It's also available to warriors, immortals, deathmarks and lychguard. You can and should spam these guys until everyone gets reliable AA. Example: 3 riflemen dreads (one of the best light armour killers in the game) vs 1 night scythe. You glance/pen less than twice with 375 points worth of models and the scythe keeps on trucking. Now remember you can easily fit 6 of these in an army. Yeah, Necrons got good. Mount up Lychguard with Hyperphase Swords and Dispersion Shields, drop those suckers right into the enemy ranks, and then laugh as your opponent shoots them and they reflect the shots. Another trolltastic trick you can pull on the poor fucker you're up against is in a Relic mission. Get a squad of Warriors to grab the Relic, drive the scythe up to grab them, let the scythe crash into the enemy, and watch as the Warriors walk out of reserves onto your board edge with the relic and win the game. Since you only move 6", this is perfectly within the bounds of the rules and can be abused as much as you like. Take these if you like wizzing round the board making a nuisance of yourself. **'''Pro-tip/dick move''': Set up terrain by the board edge specifically for the squad, so they can never be reached by enemy anythting.
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