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===Chapter Relics=== '''NOTE''': There has been a debate going on whether you can swap multiple weapons for multiple relics (i.e. bolt pistol and chainsword from a Chapter master for Burning Blade/The Shield Eternal, etc.) instead of a limit of one weapon for one relic (that is not the Armour Indomitus) due to rather ambiguous wording. As there has been no FAQ as of yet to resolve this issue it is left up to you whether you will allow yourself to use this particular loophole. If the opponent gripes about it, you could say that it's putting more 25-55pts eggs in the proverbial basket and just leave it at that. *'''The Burning Blade -''' A power sword with +3S, AP2, and Blind. Its "Incandescent" rule means that it sort-of Gets Hot (take a S4 AP2 hit). It is believed to be the Emperor's sword, as it was found in the wreckage of Horus's destroyed flagship and was the only thing that wasn't corrupted by Chaos. Probably true, since it's too big for anyone but a Marine to think about using, and in most pictures depicting the Emperor's battle with Horus his sword's on fire. Despite this, it is not Two-Handed. **In general, its a good choice if you're looking to build a very killy HQ, it amplifies your MC killing ability significantly. Don't even think about giving it to anyone else except to a Chapter Master (or a Captain if you're short on points). Its a waste otherwise. Note that since the "Incandescent" rule says "takes a hit" it still has to roll to wound meaning theres only a 50% chance of actually having to take an invuln save. *'''The Armour Indomitus -''' A 2+/6++ suit of Artificer Armour that gives the wearer Relentless and a 2++ save once per game for a phase of your choosing. How covenient. **Pretty crappy honestly, it costs far too much and The Shield Eternal is all the defense you'll need anyway, and its more persistent. Relentless would matter if the character could actually take heavy weapons. *'''The Shield Eternal -''' A Storm Shield that gives the user Adamantium Will and Eternal Warrior. A pretty good choice if you're running a tough cookie. Can also be used to troll shooty armies by placing it in front of a unit and giving it to a cheap character like a Librarian to absorb hits like a boss. Give it to a Chapter Master with Artificer Armour using Iron Hands Chapter Tactics and BAM! You've got yourself a 2+/3++ It Will Not Die Character with 6+ Feel No Pain. **'''A Little Note -''' This just became redundant in most cases for Iron Hands. With their supplement, you can't take this, but not to fear, you got something BETTER. Chains of the Gorgon doesn't take a weapon slot, grants a 3++ Save, Eternal Warrior, and +1 on your FNP rolls. [[Chapter Master Smashfucker|Combined with an Apothecary in a biker command squad, your chapter master will be able to go toe to toe with ''Abaddon'' and not only survive, but <s>possibly</s> probably win.]] *'''The Primarch's Wrath -''' A Master-Crafted, Salvo 3/5, AP4 bolter with Shred. **The weapon of choice for your Bike or Terminator Captain, as Relentless will let you use this thing to its full potential every turn. Overall, not the strongest choice of the relics, but it is the cheapest so it might be an okay choice if you only have a few points left over after army building. However, one often overlooked use is fire support. stick it on a chaplain. put him in a tactical squad. love your life as you pump out as much long ranged shots as five men with better AP, added to the firepower the squad already has. for extra lols, add the Armour Indomitus to give him relentless, making his firepower more mobile. *'''Teeth of Terra -''' A chainsword with +2S, AP3, Specialist Weapon, Strikedown and Rampage. **Quite good for thinning out hordes and killing entire squads if given to a Captain/Master. With Rampage, you're getting 4 + D3 attacks on the charge and 3 + D3 each assault phase if the former unit is chosen. **'''A Note!-''' You can give a character a Powerfist or another CCW with the Specialist Weapon USR and then get up the NINE attacks on the charge! It is expensive but hilarious, as with a Chapter Master, you get 4, +1 for Charging, +1 for an extra CCW +D3 Attacks due to rampage. Watch as big blobs of guys melt away... *'''Standard of the Emperor Ascendant -''' A standard that gives the usual benefits to friendly units in 12' using the same chapter tactics as the wielder. Codex: Space Marine units within 6" of the bearer have Hatred, and +1 to assault results. The bearer and his unit inflict Fear. Quite good for buffing an assault-y unit. Good if you wanted a Chaplain, but couldn't fit one into your list.
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