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Warhammer 40,000/7th Edition Tactics/Officio Assassinorum
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==The Assassins' Blades (Armoury)== ===Vindicare Assassin=== {{40K_CCW}}<br style="clear: both; height: 0px;" /> {{40k-Ranged-Weapon-Profile|name=Exitus Rifle|range=72|strength=-|ap=2|type=Heavy|rof=1|rules=Sniper, Exitus Ammo}} {{40k-Ranged-Weapon-Profile|name=Exitus Pistol|range=12|strength=-|ap=2|type=Pistol|rof=1|rules=Sniper, Exitus Ammo}} <br style="clear: both; height: 0px;" /> :This is the reason this guy is so well known. The rifle is a Sniper with a range of 72"(!), AP2, and access to Exitus Ammo. This allows the Vindicare to take down a number of different enemies...See that angry Chaos Lord? *BLAM*. See that Farseer? *BLAM* See that Chimera? *BLAM*. You can do this by using one of the following bullets. The pistol is highly overshadowed by the rifle version, but grants +1 A in combat along with his combat weapon, which is nice as a last resort, and he can relocate and keep firing at anyone who gets too close with the same ammo that the rifle, which could save his life temporally until help arrives. Still not worth using it instead of the rifle: you've brought a sniper, not a gunslinger. :;Exitus Ammo ::Each time he fires, the Vindicare assassin may choose 1 of 3 bullets, each useful in one way or another. ::;Hellfire :::Shots will always wound on a 2+. This will likely be your most commonly used one, as you can whittle down regular squads or monstrous creatures. ::;Shield-breaker :::Invulnerable saves cannot be taken against wounds, glancing hits, or penetrating hits from this bullet. Could be useful when a model refused to die. ::;Turbo-penetrator :::Against vehicles, bullets hit at strength 10. Against all other targets, it inflicts D3 wounds...Chaos Terminator Lord anyone? :;Spy Mask ::All shots made by the Vindicare Assassin Ignore Cover... We do not need to exaggerate how awesome this is, it speaks for itself. Any direct-firing fortification shots also benefit from this (and the BS8), which can often be more useful than the rifle. :;Blind Grenades (Defensive Grenades) ===Callidus Assassin=== {{40k-Melee-Weapon-Profile|name=Poison Blades|rules=Poisoned (3+), Rending}} <br />Could be useful against monstrous creatures, and since you're I7 the only things that can outpace you are Bloodthirsters and Keepers of Secrets. <br style="clear: both; height: 0px;" /> {{40k-Melee-Weapon-Profile|name=Phase Sword|ap=2|rules=Phasing Hits}} <br /> Bye bye, terminators! <br style="clear: both; height: 0px;" /> :;Phasing Hits ::To-Wounds of 6 ignore invulnerable saves. {{40k-Ranged-Weapon-Profile|name=Neural Shredder|range=Template|strength=1|ap=2|type=Pistol|rof=1|rules=Neural Shock}} <br style="clear: both; height: 0px;" /> :;Neural Shock ::Always wounds on 4+. ===Eversor Assassin=== {{40k-Ranged-Weapon-Profile|name=Executioner Pistol, Needle Ammo|range=12|strength=1|ap=-|type=Pistol|rof=4|rules=Poisoned}}<br style="clear: both; height: 0px;" /> {{40k-Ranged-Weapon-Profile|name=Executioner Pistol, Bolt Ammo|range=12|strength=4|ap=5|type=Pistol|rof=4}}<br style="clear: both; height: 0px;" /> :Remember, he can mix and match ammo types (4/0, 3/1, 2/2, 1/3, or 0/4) as he likes. {{40k-Melee-Weapon-Profile|name=Neuro-Gauntlet|rules=Fleshbane,Shred}}<br style="clear: both; height: 0px;" /> :Great against low armoured targets, e.g. Orks. :;{{Power Sword}}<br style="clear: both; height: 0px;" /> :;Melta Bombs :;Frenzon ::The Eversor Assassin rolls 3d6 to charge and gets 3 extra attacks from the charge instead of 1, giving you 8 attacks at WS8; have fun drinking your enemy's tears. ===Culexus Assassin=== {{40k-Ranged-Weapon-Profile|name=Animus Speculum|range=18|strength=5|ap=1|type=Assault|rof=X|rules=X is the combined mastery levels of all Psyker ''units'' within 12"; up to 3 times you may add to this number by expending a Warp Charge die.}}<br />Using this also doesn't count as shooting; it is fired in the Psychic Phase (and only in the Psychic Phase, so no Overwatch). As a result, you can still toss a 'nade or run in the following phases. <br style="clear: both; height: 0px;" /> {{40k-Ranged-Weapon-Profile|name=Psyk-out Grenades|range=8|strength=2|type=Assault|rof=1|rules=Blast, Psi-Shock}}<br />Also counts as Defensive Grenades against Psyker ''models''. <br style="clear: both; height: 0px;" /> :;Psi-Shock ::A unit containing at least one Psyker hit by this attack has a randomly determined Psyker in it suffer Perils of the Warp. :;Etherium ::All units targeting the Culexus Assassin in melee or shooting resolve at BS and WS 1. Psykers hate the Culexus by default, but this is why ''everyone'' hates him. Be wary of stuff that can ignore this, like [[Kharn]] hitting on 2+ in CC (why you would try to fight Kharn in assault with a Culexus is beyond us).
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