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Warhammer 40,000/7th Edition Tactics/Renegades and Heretics
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===Squad/Unit Rules=== *'''Uncertain Worth''' - every unit except Marauders, Ogryns and psykers have D6+4 for their leadership value, determined on the first time they have to roll for morale. Enforcers are now a source of reliable Ld only theoretically. *'''Curse of Mutation''' - units with mutations roll once before deployment for the effects. Each one has a downside, but some are better than others. **'''1-2 Horrific Disfiguration''' - unit gets Fear and '''Friendly''' units without the Curse of Mutation special rule in 6" have -1 Ld. only really bad if you aren't running a Mutant Overlord Arch-demagogue, or aren't using Chimeras or other transports to move your more squeamish troops. And you can always use a WoM as insurance. **'''3-4 Unnatural Senses''' - Acute Senses & Scout for outflanking goodness, but they treat all blast, barrage and heavy weapons as having the Blind special rule. Yes, blinding can reduce them to WS/BS1 if they get hit by heavy weapons every turn, that's only down from two, so not a big deal. **'''5-6 Horns, Claws and Fangs''' - unit gains HoW USR and has +1 S for HoW attacks. However, they must declare assault when there's an enemy unit in 12", only really a downside if they were at extreme range and suffered needless overwatch. *'''Chaos Covenant''' - All units with a squad leader ''(Except Marauders)'' may pick a Covenant. It spreads to the whole squad if at least one model has it, so it's extremely cheap in horde armies, but they lose the Covenant if the character dies. Unfortunately it's not available to Enforcers but squads will likely have one anyway (and that could confer more than one Covenant). If your army's warlord is an Arch-Demagogue, you can also unlock additional units for purchase. **'''Covenant of [[Khorne]]''' - may re-roll To Wound in the first round of any combat. Allows to include a single squad of Blood Slaughterers as Elites. **'''Covenant of [[Nurgle]]''' - Gains FnP (6+). Doesn't work well without armour. Can take a single unit of Plague Zombies as Troops and/or a single Unit of 1-3 Blight Drones as one Elites Choice. **'''Covenant of [[Slaanesh]]''' - Fleet. Unlocks a single squad of [[Noise Marines]] and/or a single Sonic Dreadnought as Elites. TURN UP THE VOLUME! **'''Covenant of [[Tzeentch]]''' - Snap shots are made at BS 2 instead of 1. Allows to unlock 0-3 Renegade Spawns as troops, but they can not be taken as compulsory two Troops choices in FoC. The gribblies are questionable, but snap firing at BS2 is big for an army where most of your guys are shooting at BS2 to begin with. Have your heavy weapons go to ground for improved cover saves (they're going to be better than your armor would be anyway) with no downsides. This is probably the best option for most of your guys, though your Arch Demagogue should take one of the others since they unlock better units. **'''No covenant''' - unlocks 0-3 Renegade Marauders as Elite slot. *'''Fanatic''' - units with this roll an additional Ld die and pick the highest for Uncertain Worth. *'''Aura of the Witch''' - this unit has 5++ and fear, but can not join a squad or become a Warlord.
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