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Warhammer 40,000/8th Edition Tactics/Adeptus Custodes
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===Shield Hosts=== *If your army is battle-forged, select a Shield Host for each detachment of Custodes; all Custodes within that detachment, except Trajann, gain <Shield Host> special rule. *If your army is led by a Custodes Warlord, you may give the <Shield Host> relic to an AC character within the <Shield Host> detachment instead of one from the Codex. You can give your <Shield Host> warlord their respective warlord trait, and that detachment can use their respective strategem. '''Shadowkeepers:''' *WLT: "Lock Warden": -1 HR vs. Characters, -1 to Character saves (including Invuln). **Other than higher damage weapons this is the only real way for your characters to increase their damage output against those pesky hero’s running around with 4+ and 3+ invuln saves. This does not specify that it is in the fight phase either, so have fun shooting your bike captain with a hurricane bolter at characters and watching them melt. One funny way to run this is with a normal captain with a spear, give him the Gatekeeper relic alongside this warlord trait, and now you're shooting 6 spear shots at a character with -2 ap essentially. Combo with the strat for double shots and that's 12 spear shots now. *Relic: "Statis Oubliette": Select one enemy Character at 3" of the bearer at the start of fight phase. This character has his Attacks value halves (rounded up) and Shadowkeepers units can reroll their Wound rolls of 1 against them. **Note that there is no range limitation to not benefiting from the rerolls to 1, so that dreadnought, land raider and any mates they have in the back line can join in the fun. Functionally a bit meh if you’ve brought big boss along (which you will have). *Strat: "Grim Responsibility" (1CP): Enemy attacks suffer a -1 malus to their Strength value when targeting a Shadowkeeper unit (any phase). **Superb for those moments when your units would be up against strength 10 weapons which would otherwise wipe them out. Also an amazing way to counter bolter or flamer spam. Suddenly making all of those weapons St3 means they need 6s to wound your bikes or vehicles. Obviously good against St3 weapons to turn them St2. Tons of application with this strat. Force Lascannons to wound on 4s against your Telemon. Force meltas to wound on 4s against your tanks. Amazing. '''Solar Watch:''' *WLT: "Sally Forth": 6" Aura of +1" to move and advance and, while within this aura, units that have advanced can shoot with Rapid Fire weapons, at a -1HR, in the shooting phase. **Turns smashfucker and his mates on bikes into even faster monsters that can still fire after advancing up the field, and even at -1 to hit 10 hurricane bolters in rapid fire range will kill something. *Relic: "Swiftsilver Talon" (Guardian Spear): Standard melee profile and Assault 4 S4 AP-1 D2 shooting. AND it allows the bearer to fire and shoot even if he made Advance or Fall Back this turn. *Strat: "Eagle Strikes" 0CP: After enemy Character is destroyed, +1 CP to next opponent strat (Once Per BR). '''Emissaries Imperatus:''' *WLT: "Voice of the Emperor": While within 9", Imperium units use the warlord's leadership, +3" range to OTHER Auras (this has been applied to the leadership range). *Relic: "Vexillus Dominatus": <6" Re-roll failed leadership for Imperium Inf/Bikes. While within 6", EI Custodes are considered to be 3 models when counting for securing objectives. (1 = 3, 2 = 6, 3 = 9...) *Strat: "The Emperor's Hand" 1CP: Ignore modifiers when shooting/fighting. '''Aquilan Shield:''' *WLT: "Revered Companion": Halves damage against the Warlord. *Relic: "Praesidius": Storm Shield, -1 to Wound rolls that target this character. *Strat: "Shield of Honour" 1CP: Imperium Character <3", resolve all attacks vs an Aquilan Shield unit instead. '''Dread Host:''' *WLT: "All-Seeing Annihilator": 6" Aura, all melee gain additional hit on 6s. *Relic: "Admonimortis": A Castellan Axe with S+3 AP-3 D3 in melee. Your ONLY infantry melee weapon with a flat Damage value in the entire Custodes list, perfect to reliably hunt down characters or monsters. *Strat: "The Golden Light of the Moiraides" 1/2CP: Select in the charge phase; Teleported units, 3d6 drop lowest for charges out of deep-strike. 1CP = 1 Unit, 2CP = up to 3 Units.
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