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Warhammer 40,000/8th Edition Tactics/Chaos Knights
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===Household Ambitions=== The Chaos Knight answer to the Household Traditions. You only have two options, but they're so powerful that the lack of variety is insignificant. *'''{{W40Kkeyword|Iconoclast Household}} - Conquerors without Mercy''': If a model with this rule charged, was charged, or made a Heroic Intervention, it gains 1 extra attack AND improves the AP of all its melee weapons by -1 (e.g. AP0 becomes AP-1). On top of that, enemy units within 12" of a unit with this rule lose one more model in failed Morale tests. **[[Angry Marines]] on steroids, and effectively combines 3 separate faction traits into 1. Obviously set up to encourage you into melee, knights are already better in melee than shooting, so having 15 stomp hits at S8 AP-3 Dd3 on the charge will be very much appreciated. Throw on a bonus to morale casualties to make chaos iconoclasts straight up superior to loyalist ones. **An addition point of AP also allows a chainsword to strip another knight or baneblade of all its armour, while the gauntlet will be walking around with ap-5 (scary against Land Raiders and Titans). That said, the biggest benefit is absolutely on the feet, although a sword-and-gauntlet Knight will have 18 buffed feet attacks. **In fact, a conflagration cannon/thundercoil harpoon Tyrant gets some of the biggest benefits from this: generally, anything you shoot with the harpoon will be in range of the morale debuff, and not only is it usually feasible to get the cannon into debuff range, charging you is now an even worse idea, because on top of the cannon's obnoxiously good overwatch, you'll hit back like an even bigger truck. **Another small point in this ambition's favor is that it gives Wardogs with Autocannons a slightly better chance of kicking their way out of melee should they get trapped. Since all models were FAQ'd to have a "Close Combat Weapon" (Strength: User/AP: 0/Damage: 1) this ambition applies here as well. *'''{{W40Kkeyword|Infernal Household}} - Daemonic Surge''': Remember the Riptide and its Nova Reactor ability? This is basically the same thing but for all your Knights- take one mortal wound to gain one of 3 buffs based on a d3 roll, or take d3 mortal wounds to choose the specific buff you want. Fortunately, Infernal Households have access to a healing Stratagem to keep their wounds at an acceptable number. The buffs themselves are as follows: *#'''Daemonic Hunger''': +2 to Movement and +1 to Advance and Charge rolls. Perfect for one of the forge world knights to give them guaranteed turn 1 charges. *#'''Daemonic Fortitude''': +1T. Your go-to against S8 (PF/TH MEQ) or S9 weapons (lascannons), but against low strength weapons on an already toughness 8 unit you wonβt notice anything. *#'''Daemonic Power''': +1 to a chosen ranged weapon's S and D. Superb on most of your guns, but is best suited to high rate of fire weapons with a strength value just below a wounding threshold. Just remember if you're planning on using this with a dual gatling cannon despoiler, it will only buff ONE of the gatlings, not both of them.
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