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Warhammer 40,000/8th Edition Tactics/Genestealer Cults
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==Special Rules== *'''Cult Ambush''': Drastically reworked from its original form. {{W40kKeyword|Infantry}} and {{W40kKeyword|Bikes}} with this rule can be set up underground, like any other kind of Deep Strike ability and with all the limitations normally associated with Deep Striking. But that's not the ''fun'' version. For that, you skip setting up units underground or on the battlefield and instead place a special set of ambush markers in your deployment zone (which does work for vehicles despite their not being able to Deep Strike) representing each unit. The catch? You don't actually reveal which ambush marker corresponds to a given unit until either the start of your first movement phase or the end of the opponent's movement phase, and in the latter case they can't move within 9" of any of the markers; they can't be shot at either, so there's no danger of them being blasted off the board by out-of-phase attacks before they can do anything. With this, your opponents will have no idea what you've actually deployed until it's too late for them to prepare for it. **So, yea, basically what the [[genestealers]] know by default. *'''Unquestioning Loyalty''': If a {{W40kKeyword|GENESTEALER CULTS}} {{W40kKeyword|CHARACTER}} model fails a saving throw OR would suffer a mortal wound, and a {{W40kKeyword|GENESTEALER CULTS}} {{W40kKeyword|INFANTRY}} unit is within 3", you may roll a D6. On a 4+, one model of your choice from the {{W40kKeyword|GENESTEALER CULTS}} {{W40kKeyword|INFANTRY}} unit you picked is slain. This effectively grants all your characters a 4+ FnP against mortal wounds and a 4+ to avoid all damage from a failed save so long as a squad is hiding them. Go full Bond villain with this one; surround your key dudes with cheap mooks and let them take the heat. *'''Brood Brothers''': You may include {{W40kKeyword|ASTRA MILITARUM}} units in your matched play {{W40kKeyword|GENESTEALER CULTS}} army, even though they share no faction keywords in common with you. You may only take a maximum of one {{W40kKeyword|ASTRA MILITARUM}} detachment for each {{W40kKeyword|GENESTEALER CULTS}} detachment you have, and you can't mix units within detachments. The {{W40kKeyword|ASTRA MILITARUM}} detachment will not benefit from {{W40kKeyword|REGIMENT}}-specific rules and cannot use any named characters, but you can include {{W40kKeyword|MILITARUM TEMPESTUS}} unit, as they are specifically mentioned in the rules. For all purposes, the units will use {{W40kKeyword|BROOD BROTHERS}} as its {{W40kKeyword|REGIMENT}} keyword. However, as of the new book, they get a bonus to their Leadership and the Unquestioning Loyalty ability to compensate. Furthermore, a {{W40kKeyword|BROOD BROTHERS}} detachment can not include your Warlord or take relics, and the command points generated by this detachment are halved (rounded up). **Big FAQ April 2019 limits the taking multiple datasheets of Brood Brother units, i.e. a Cult Leman Russ is the "same" datasheet as an IG Leman Russ squadron, likewise Heavy Weapon Squads. *'''Insurrectionists''': Objective secured. Affects all troops in both Genestealer Cults and Brood Brothers detachments. *'''Gene-sect''': In matched play, you can include each character only once in the same detachment. In other words, if you want Magus spam (and you won't because they're 80 pts a piece, better go Patriarch/Gunslinger spam at this point), you will need multiple detachments. *'''Broodfather''': In matched play, if you include any Patriarchs, no other characters can be your Warlord. However, see the stratagem section for a work around.
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